The first was a transporter zone. This is either set to transport you to the opposite side of the zone (so the zone becomes a vortex through space and time) , or the other side of a sister zone, which will in turn transport you back if you so desire.
It could be used it set up a multiple zone transporter. ie zone1 -> zone2 -> zone3 ->zone1. Moving zones should also work with limitations. But I don't do anything that confusing here.
I try to keep it simple, but it took me a while to get my head around where I was going to end up each time I entered a zone. But I promise you there are no tricks here and they all seem to work as they should.
I would recommend the 0.3 client as it seems to handle the player being killed and respawned quicker than 0.2.8. Plus the minimap is very helpful.
It's a last man standing type of server.
The map looks like this, but of course this doesn't show the sixteen zones used to move around the arena.
It aint great and hopefully camping will be frowned upon and not done too often.
I really put little thought into the map as it built itself, I was trying to build something quite different, I just helped it along. I can think of some flaws, but hopefully it will be a lot of fun (albiet for a short time) and we'll see if my transporterZone classes can handle 12 players jumping around the grid :S
