Fortress attack

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Lackadaisical
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Fortress attack

Post by Lackadaisical »

Promised some people that i would post about my brand new attack I've been using lately to crack open those pesky closed defenses, so here it is.


Wall against wall attack

Step one:

Look for a good spot where you set up the attack, a good spot has the following properties:

There needs to be a long straight piece of wall (the longer the better)
The straight segment needs to come right after one of corners of the defense
It is preferable if the side before the corner has a couple of turns in it

Step two:

Image

At the right time, when the defender is more or less on the opposite side you grind the straight piece of wall in the opposite direction of the defender. You want to make sure you grind hard enough that you cant get between it when you're making a light grind. This step also gives you the necessary speed to at least equal the defenders speed. (if you aren't at least the defenders speed, abort and try again)

Step three:

Image

At the end of the wall leave some room and head in the direction of the defender.

Step four:

Image

Depending how much speed you got you can either harass the defender (and make him burn some rubber) a bit by following his tail just slightly in front of the end (enough so he can't get you with a tail-shrink attack) or go back on your own tail to get more speed. This kinda depends on the type of defense as well.


Step five:

Image

When you get to the corner, you grind your own wall you left there in step one with sort of a light grind: you need to get between tail of the defender and the defender himself. For best effect you need to time this in such a way that you sort of hit the tail of the defender. If all goes well you will end up between the defenders end of the tail and the defender self. Because of the speed you get in the tunnel and because the attack happens right after a corner he usually won't be able to adjust quick enough to kill you.

The picture here is a bit misleading because the walls in arma don't have any width, it's basically four walls stacked against each other pretty tight.

Step six:

Image

????

Step seven:

Image

Profit!

Step five is the most crucial step, so you'll probably die quite a bit before you get the timing right. Not as hard as outgrinding someone with an outside cornergrind though.

The images are a bit rough, but i hope you get the picture. Questions and comments welcome.
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hoop
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Post by hoop »

nice :)
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Post by Lucifer »

How did you make those pictures? They're beautiful, and don't really look like screenshots :)
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madmax
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Post by madmax »

Pff, not sure if that's better than the outgrind attack® :P

In this one the defender can correct his grind and possibly have a greater level of success. On the outgrind one you can do a 4.9 against his own tail, or on a trail you setup, having more chances to survive IMO...

Another nice variation of the one you describe is that instead of laying your own wall there, attempt a good outside grind and hit the right spot... but well, that's pretty tough (but doable! :))

EDIT:
Eh, didn't see the "Not as hard as outgrinding someone with an outside cornergrind though." part :roll:
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Post by Jonathan »

Background: grid like in Arma's menu
Cycles: they look much like the (old?) Windows icon, IIRC
Walls and zones: basic lines/circles
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Post by owned »

yeah, I have to be with madmax on this one, lay a wall close to there def, and go slightly behind them, when they try to outgrind u, outgrind them. You used to get me with this trick lack, but it just takes a matter of time to work with it. It's much better than aiming at their tail and trying to get in though.
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DDMJ
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Post by DDMJ »

Hmm, looks similar to my attack except you lose a bunch of speed by taking it wide in Step 3. For more speed start from Step 3 after the defense has passed you. Once you get to Step 6 (you won't be inside because the defense hasn't come around yet), you turn around on the tail and get a nice tunnel speed grind. You then are back at Step 2 and when you get to Step 3, try and grind hard against the defender's wall as soon as he turns, not giving him enough time to re-adjust and kill you or to re-grind.
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Lackadaisical
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Post by Lackadaisical »

Thanks for the feedback, guess it is possible to know that people are interested in reading what i wrote without the need of forced registration ;)
Lucifer wrote:How did you make those pictures? They're beautiful, and don't really look like screenshots Smile
It's basically what Jon said, I started out just drawing the lines and thought later on 'why not make it all pretty with a nonsensical grid'
madmax wrote:Another nice variation of the one you describe is that instead of laying your own wall there, attempt a good outside grind and hit the right spot... but well, that's pretty tough (but doable! Smile)
I came up with this when I was trying that out a couple of times and realized it would be easier if i didn't have to do an outside cornergrind.

The trouble with the outgrind attack® is it only works if the defender takes the bait, there's a lot of defenders out there who don't care enough about attackers and just try to keep a closed defense. I like to have some sort of choice of initiative. and i suck at grinding hard
You then are back at Step 2 and when you get to Step 3, try and grind hard against the defender's wall as soon as he turns, not giving him enough time to re-adjust and kill you or to re-grind.
Can't really follow you here, how/when do you grind on the defenders wall? are you talking about the last turn before the straight part? How do you grind his tail, do you get between him and his tail right before the corner? (won't he just adjust before the corner?)

The point about this attack is the part where I'm grinding my own tail, and the defender grinds his so I'll get closer to his wall than he is, even though i don't necessarily need to outgrind him.

The reason i'm going wide at step 3 is so I can time the corner at step 5 better: i can always abort the attack when I see the defender going too fast or just grind my own tail to get even.


I don't really keep track who i'm hitting when i do this attack (although the winner of the ladle defender is a regular victim! j/k emmy) But I've seen some people adapt by making an extra dent in their defense right before the corner so they can grind on my wall as well (and usually outgrinding/killing me). Problem is they get a gap on a straight part (which could be used by someone else).
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DDMJ
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Post by DDMJ »

Lackadaisical wrote:
You then are back at Step 2 and when you get to Step 3, try and grind hard against the defender's wall as soon as he turns, not giving him enough time to re-adjust and kill you or to re-grind.
Can't really follow you here, how/when do you grind on the defenders wall? are you talking about the last turn before the straight part? How do you grind his tail, do you get between him and his tail right before the corner? (won't he just adjust before the corner?)
Trying to explain my magical tactics is like teaching a blind man how to play Armagetron.
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Post by hoop »

DDMJ wrote:
Lackadaisical wrote:
You then are back at Step 2 and when you get to Step 3, try and grind hard against the defender's wall as soon as he turns, not giving him enough time to re-adjust and kill you or to re-grind.
Can't really follow you here, how/when do you grind on the defenders wall? are you talking about the last turn before the straight part? How do you grind his tail, do you get between him and his tail right before the corner? (won't he just adjust before the corner?)
Trying to explain my magical tactics is like teaching a blind man how to play Armagetron.
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Lackadaisical
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Post by Lackadaisical »

Durka wrote:Trying to explain my magical tactics is like teaching a blind man how to play Armagetron.
not entirely impossible
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DDMJ
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Post by DDMJ »

Lackadaisical wrote:
Durka wrote:Trying to explain my magical tactics is like teaching a blind man how to play Armagetron.
not entirely impossible
It's hard when I try and teach him because he speaks Polish ;).
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Post by Corn1 »

I was thinking when i was reading it, it might be a little pointless to push the enemy to use more rubber, because that gives them a free chance to just block you and make you restart because doing that makes you loose a lot of speed (each turn takes away 5% of your speed if im correct) instead just grind your wall inbetween the defense and the rim until they are 1 turn away then cut them with the speed that you got from that. If you pull off the cut correctly it doesnt matter how much rubber the def has left hes dead regardless if you are paying moderate attention due to you having a lot more speed then them.
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Post by Hoax »

Lackadaisical wrote:But I've seen some people adapt by making an extra dent in their defense right before the corner so they can grind on my wall as well (and usually outgrinding/killing me).
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Lackadaisical
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Post by Lackadaisical »

Corn you're right about speed being more important than getting him to burn rubber. Now that I think of it, I do what I wrote for step 4 only when my timing of step 2 is so wrong that I'll be far too soon at step 5 if i grind back at my own tail again. In such a case I could just hang around and wait at the end of step 3 a bit longer till it's the right time to grind my own tail, but that's kind of suspicious and leaves the defender free to prepare for the attack. But if I sort of crowd his wall it looks like I'm just trying to shrink his defense, while I'm actually preparing for step 5 by getting my cycle in sync with his tail.


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