Texturing moviepack models...

Got something that makes Armagetron look shiny? Post it here.
User avatar
Misery
Round Winner
Posts: 285
Joined: Thu Dec 30, 2004 12:37 pm

Texturing moviepack models...

Post by Misery »

OK... Once again I'm at a standstill.

I'm trying to make a texture for my brand skankin' new model for my moviepack. After I finished the model, I made a test texture to get an idea on how and where I need to paint in my textures. So heres my "bike.png" that I used.

After starting up the game, I saw my poor cycle. It looks like a Scooby-Doo reject of a paint job (Cycle paint test.png). I can't make heads or tails of it. What I was expecting was the texture to blast on through and paint both sides equally, just like the original moviepack cycle does.

Hopfully someone can point me in the right direction. I'm using Blender 2.46 and ase export/import .py scripts from http://www.katsbits.com/htm/tools_utilities.htm#ase

I'm soooo close to the finished product. Any help appreciated! :D

Edit: Whoa... No idea what's up with the color on Original moviepack.png. It was fine when I uploaded it. Oh well...
Attachments
What I THOUGHT would happen, but didn't. :(
What I THOUGHT would happen, but didn't. :(
bike.png
My test texture.
(9.88 KiB) Downloaded 72 times
Oh God!  What did I do?  lol
Oh God! What did I do? lol
"Music can name the unnameable and communicate the unknowable."
~Leonard Bernstein
User avatar
Jonathan
A Brave Victim
Posts: 3391
Joined: Thu Feb 03, 2005 12:50 am
Location: Not really lurking anymore

Post by Jonathan »

It's a feature; I hear it keeps people from stealing your bike.

But seriously, I believe ase models store texture/UV coords explicitly, so you'll have to provide them. Somebody fill in the details…
ˌɑrməˈɡɛˌtrɑn
User avatar
Lackadaisical
Shutout Match Winner
Posts: 823
Joined: Sun Dec 21, 2003 4:58 pm
Location: Amsterdam, Netherlands
Contact:

Post by Lackadaisical »

Yeah jonathan is right.. This got me underway to make a texture for my model: http://en.wikibooks.org/wiki/Blender_3D ... Map_Basics
User avatar
Misery
Round Winner
Posts: 285
Joined: Thu Dec 30, 2004 12:37 pm

Post by Misery »

OK. Back online after a 3 day ISP mix up...

Thanx for the link, Lack. That helped immensely. But now I'm faced with another problem. After doing all that work on making a texture map to paint, I painted a few minor things and tested my new model and texture out in-game. But now it just crashes the game when I try to start just like it did before. But this time I haven't the foggiest idea what the problem is.

Would there be anyone able (or willing) to take a peek at my blender file to see what might be the problem, and tell me what I did and how to avoid it. I would appreciate it. Just let me know and I will send it to ya. Thanx. :)
"Music can name the unnameable and communicate the unknowable."
~Leonard Bernstein
User avatar
Z-Man
God & Project Admin
Posts: 11589
Joined: Sun Jan 23, 2005 6:01 pm
Location: Cologne
Contact:

Post by Z-Man »

Or you could attach your .ase and texture here so we can debug the code :)
User avatar
Misery
Round Winner
Posts: 285
Joined: Thu Dec 30, 2004 12:37 pm

Post by Misery »

You know, Z-Man... That actually COULD work! lol

OK... Here it is. This rar contains my unfinished texture for testing bike.png, cycle.ase, the blender file and the texture map. The model isn't quite finished yet, but it'll do till I can get this figured out. Thanx. :D
Attachments
unfinished model.rar
My poor broken model.
(133.83 KiB) Downloaded 197 times
"Music can name the unnameable and communicate the unknowable."
~Leonard Bernstein
User avatar
Z-Man
God & Project Admin
Posts: 11589
Joined: Sun Jan 23, 2005 6:01 pm
Location: Cologne
Contact:

Post by Z-Man »

The problem is that the .ase does not contain texture coordinates and texture faces.
User avatar
Misery
Round Winner
Posts: 285
Joined: Thu Dec 30, 2004 12:37 pm

Post by Misery »

Well hell... Guess I missed something. OK, I'll have another go at it and see if I can fix it. But DAMN, I thought I DID. Oh well. Live and learn. Thanx Z-Man. :)
"Music can name the unnameable and communicate the unknowable."
~Leonard Bernstein
User avatar
Misery
Round Winner
Posts: 285
Joined: Thu Dec 30, 2004 12:37 pm

Post by Misery »

Hey guys... I am at my wits end now. I've been toiling over texturing my model to work in-game for the last 5 days, but to no avail. Seems no matter what I do in Blender, I cannot get texture coordinates and texture faces to export in the .ase file. Is Blender unable to do such a thing? Or am I missing some little button I have to click or something in Blender. I am totally lost. I've been working on this for a while, but I'm about to give up.

Could anyone with some Blender experience look at my Blender file to see what I'm doing wrong? It's posted on this thread on Aug 9th "unfinished model.rar". Sorry to keep bugging about this, but I really want to release my moviepack WITH a working cycle model.
"Music can name the unnameable and communicate the unknowable."
~Leonard Bernstein
User avatar
Lackadaisical
Shutout Match Winner
Posts: 823
Joined: Sun Dec 21, 2003 4:58 pm
Location: Amsterdam, Netherlands
Contact:

Post by Lackadaisical »

What i did was:

Open blender file
One workspace in UV face select mode (bike selected ofcourse)
Another workspace in UV/Image Editor mode
Selected all faces in UV face select workspace
In UV/Image Editor mode Image->Open BIKE.png
Go to object mode and check that it's textured (pick 'textured' for Draw Type)
Export and save.
Take screenshot in arma

Nice bike btw
Attachments
unfinished model.zip
saved file and exported model
(196.41 KiB) Downloaded 183 times
screenshot!
screenshot!
User avatar
Lucifer
Project Developer
Posts: 8641
Joined: Sun Aug 15, 2004 3:32 pm
Location: Republic of Texas
Contact:

Post by Lucifer »

Hey! There's no rider on that bike! It can't go through Congress without a rider!
Image

Be the devil's own, Lucifer's my name.
- Iron Maiden
User avatar
Misery
Round Winner
Posts: 285
Joined: Thu Dec 30, 2004 12:37 pm

Post by Misery »

Dude... I can't thank you enough, Lack. I knew it was some easy little thing that I wasn't doing, but couldn't figure it out for the life of me. I've done models in Blender before, but never textured them. I've always used materials.

And yes, Lucifer, there will be a rider on the bike. It's not complete yet. I'm trying to keep it low poly as possible, but it's already past 500 polys. Hope that's no too much...
"Music can name the unnameable and communicate the unknowable."
~Leonard Bernstein
User avatar
Misery
Round Winner
Posts: 285
Joined: Thu Dec 30, 2004 12:37 pm

Post by Misery »

Since Lackadaisical gave me a subtle push in the right direction, everything pretty much is smooth sailing. I'm just about done with the moviepack. Just have to iron out some arena and wall textures, and work on the sound FX. Heres a little peek at what I have at the moment...

Feedback welcome. No, really. I like feedback. :P
Attachments
Moviepack WIP...
Moviepack WIP...
"Music can name the unnameable and communicate the unknowable."
~Leonard Bernstein
User avatar
Tank Program
Forum & Project Admin, PhD
Posts: 6711
Joined: Thu Dec 18, 2003 7:03 pm

Post by Tank Program »

It looks quite cool... finally Armagetron is a game the dead can play without offense. No longer is it only for those abducted by computers, but is equal opportunity for those abducted by the grim reaper.
Image
User avatar
Phytotron
Formerly Oscilloscope
Posts: 5041
Joined: Thu Jun 09, 2005 10:06 pm
Location: A site or situation, especially considered in regard to its surroundings.
Contact:

PLUG POST

Post by Phytotron »

Metalheads. :lol:

*** Shameless metal-pronged plug: Get some: Dead Child (band) ***

You're going to make alpha-blended flaming/smoking tails, right?
Last edited by Phytotron on Tue Aug 19, 2008 5:24 pm, edited 1 time in total.
Post Reply