Texturing moviepack models...
Texturing moviepack models...
OK... Once again I'm at a standstill.
I'm trying to make a texture for my brand skankin' new model for my moviepack. After I finished the model, I made a test texture to get an idea on how and where I need to paint in my textures. So heres my "bike.png" that I used.
After starting up the game, I saw my poor cycle. It looks like a Scooby-Doo reject of a paint job (Cycle paint test.png). I can't make heads or tails of it. What I was expecting was the texture to blast on through and paint both sides equally, just like the original moviepack cycle does.
Hopfully someone can point me in the right direction. I'm using Blender 2.46 and ase export/import .py scripts from http://www.katsbits.com/htm/tools_utilities.htm#ase
I'm soooo close to the finished product. Any help appreciated!
Edit: Whoa... No idea what's up with the color on Original moviepack.png. It was fine when I uploaded it. Oh well...
I'm trying to make a texture for my brand skankin' new model for my moviepack. After I finished the model, I made a test texture to get an idea on how and where I need to paint in my textures. So heres my "bike.png" that I used.
After starting up the game, I saw my poor cycle. It looks like a Scooby-Doo reject of a paint job (Cycle paint test.png). I can't make heads or tails of it. What I was expecting was the texture to blast on through and paint both sides equally, just like the original moviepack cycle does.
Hopfully someone can point me in the right direction. I'm using Blender 2.46 and ase export/import .py scripts from http://www.katsbits.com/htm/tools_utilities.htm#ase
I'm soooo close to the finished product. Any help appreciated!
Edit: Whoa... No idea what's up with the color on Original moviepack.png. It was fine when I uploaded it. Oh well...
- Attachments
-
- bike.png
- My test texture.
- (9.88 KiB) Downloaded 72 times
"Music can name the unnameable and communicate the unknowable."
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Yeah jonathan is right.. This got me underway to make a texture for my model: http://en.wikibooks.org/wiki/Blender_3D ... Map_Basics
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Back (in the sig) by popular demand: Lack draws
Back (in the sig) by popular demand: Lack draws
OK. Back online after a 3 day ISP mix up...
Thanx for the link, Lack. That helped immensely. But now I'm faced with another problem. After doing all that work on making a texture map to paint, I painted a few minor things and tested my new model and texture out in-game. But now it just crashes the game when I try to start just like it did before. But this time I haven't the foggiest idea what the problem is.
Would there be anyone able (or willing) to take a peek at my blender file to see what might be the problem, and tell me what I did and how to avoid it. I would appreciate it. Just let me know and I will send it to ya. Thanx.
Thanx for the link, Lack. That helped immensely. But now I'm faced with another problem. After doing all that work on making a texture map to paint, I painted a few minor things and tested my new model and texture out in-game. But now it just crashes the game when I try to start just like it did before. But this time I haven't the foggiest idea what the problem is.
Would there be anyone able (or willing) to take a peek at my blender file to see what might be the problem, and tell me what I did and how to avoid it. I would appreciate it. Just let me know and I will send it to ya. Thanx.
"Music can name the unnameable and communicate the unknowable."
~Leonard Bernstein
~Leonard Bernstein
You know, Z-Man... That actually COULD work! lol
OK... Here it is. This rar contains my unfinished texture for testing bike.png, cycle.ase, the blender file and the texture map. The model isn't quite finished yet, but it'll do till I can get this figured out. Thanx.
OK... Here it is. This rar contains my unfinished texture for testing bike.png, cycle.ase, the blender file and the texture map. The model isn't quite finished yet, but it'll do till I can get this figured out. Thanx.
- Attachments
-
- unfinished model.rar
- My poor broken model.
- (133.83 KiB) Downloaded 197 times
"Music can name the unnameable and communicate the unknowable."
~Leonard Bernstein
~Leonard Bernstein
Hey guys... I am at my wits end now. I've been toiling over texturing my model to work in-game for the last 5 days, but to no avail. Seems no matter what I do in Blender, I cannot get texture coordinates and texture faces to export in the .ase file. Is Blender unable to do such a thing? Or am I missing some little button I have to click or something in Blender. I am totally lost. I've been working on this for a while, but I'm about to give up.
Could anyone with some Blender experience look at my Blender file to see what I'm doing wrong? It's posted on this thread on Aug 9th "unfinished model.rar". Sorry to keep bugging about this, but I really want to release my moviepack WITH a working cycle model.
Could anyone with some Blender experience look at my Blender file to see what I'm doing wrong? It's posted on this thread on Aug 9th "unfinished model.rar". Sorry to keep bugging about this, but I really want to release my moviepack WITH a working cycle model.
"Music can name the unnameable and communicate the unknowable."
~Leonard Bernstein
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What i did was:
Open blender file
One workspace in UV face select mode (bike selected ofcourse)
Another workspace in UV/Image Editor mode
Selected all faces in UV face select workspace
In UV/Image Editor mode Image->Open BIKE.png
Go to object mode and check that it's textured (pick 'textured' for Draw Type)
Export and save.
Take screenshot in arma
Nice bike btw
Open blender file
One workspace in UV face select mode (bike selected ofcourse)
Another workspace in UV/Image Editor mode
Selected all faces in UV face select workspace
In UV/Image Editor mode Image->Open BIKE.png
Go to object mode and check that it's textured (pick 'textured' for Draw Type)
Export and save.
Take screenshot in arma
Nice bike btw
- Attachments
-
- unfinished model.zip
- saved file and exported model
- (196.41 KiB) Downloaded 183 times
Official Officiant of the Official Armagetron Clan Registration Office
Back (in the sig) by popular demand: Lack draws
Back (in the sig) by popular demand: Lack draws
Dude... I can't thank you enough, Lack. I knew it was some easy little thing that I wasn't doing, but couldn't figure it out for the life of me. I've done models in Blender before, but never textured them. I've always used materials.
And yes, Lucifer, there will be a rider on the bike. It's not complete yet. I'm trying to keep it low poly as possible, but it's already past 500 polys. Hope that's no too much...
And yes, Lucifer, there will be a rider on the bike. It's not complete yet. I'm trying to keep it low poly as possible, but it's already past 500 polys. Hope that's no too much...
"Music can name the unnameable and communicate the unknowable."
~Leonard Bernstein
~Leonard Bernstein
Since Lackadaisical gave me a subtle push in the right direction, everything pretty much is smooth sailing. I'm just about done with the moviepack. Just have to iron out some arena and wall textures, and work on the sound FX. Heres a little peek at what I have at the moment...
Feedback welcome. No, really. I like feedback.
Feedback welcome. No, really. I like feedback.
"Music can name the unnameable and communicate the unknowable."
~Leonard Bernstein
~Leonard Bernstein
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PLUG POST
Metalheads.
*** Shameless metal-pronged plug: Get some: Dead Child (band) ***
You're going to make alpha-blended flaming/smoking tails, right?
*** Shameless metal-pronged plug: Get some: Dead Child (band) ***
You're going to make alpha-blended flaming/smoking tails, right?
Last edited by Phytotron on Tue Aug 19, 2008 5:24 pm, edited 1 time in total.