Me = Ablaze.
I made a server, and I'm wondering how exactly I can make a particular map run on the server. I can run maps locally... but I suppose I need to make some account to do online.
And I'm just seeing if I can run a map in the first place before actually attempting. I do have an idea that'll I'll probably end up asking questions about unless everything goes perfectly well, which it usually doesn't.
Df Project
- FlamingMetroidzd
- On Lightcycle Grid
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- FlamingMetroidzd
- On Lightcycle Grid
- Posts: 11
- Joined: Mon Jul 23, 2007 8:07 am
- Location: Arizona, United States
- Contact:
Just about the simplest map ever, which is based off of the regular 4-sided. Does this look alright? Only things I don't quite understand are all the axes stuff (I don't get how it can be more complex than the arena_axes command).
Don't want be a bother. Just check that I have all of the simple stuff down before any real map making begins.
This struck me odd. What is wrong with this? I've seen it all over in fortress maps.Also, while it it possible to define "holes" , ie completely bounded areas inside a bigger area, or "islands", ie independent bounded areas independent of another play area, these behaviors are undefined and unsupported.
Code: Select all
<?xml version="1.0" encoding="ISO-8859-1" standalone="no"?>
<!DOCTYPE Resource SYSTEM "map-0.2.8_beta3.dtd">
<Resource name="double-death-rim" version="1.0" author="Ablaze" category="df">
<Map version="0.2.8">
<World>
<Field>
<Spawn x="480" y="333.33333" xdir="0" ydir="1" />
<Spawn x="20" y="166.66666" xdir="0" ydir="-1" />
<Spawn x="166.66666" y="480" xdir="-1" ydir="0" />
<Spawn x="333.33333" y="20" xdir="1" ydir="0" />
<Spawn x="370" y="166.66666" xdir="0" ydir="1" />
<Spawn x="130" y="333.33333" xdir="0" ydir="-1" />
<Spawn x="333.33333" y="370" xdir="-1" ydir="0" />
<Spawn x="166.66666" y="130" xdir="1" ydir="0" />
<Wall>
<Point x="0" y="0" />
<Point x="0" y="500" />
<Point x="500" y="500" />
<Point x="500" y="0" />
<Point x="0" y="0" />
</Wall>
<Wall>
<Point x="150" y="150" />
<Point x="150" y="350" />
<Point x="350" y="350" />
<Point x="350" y="150" />
<Point x="150" y="150" />
</Wall>
</Field>
</World>
</Map>
</Resource>
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- Adjust Outside Corner Grinder
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That's just a couple of walls built together in the middle of the map.FlamingMetroidzd wrote:This struck me odd. What is wrong with this? I've seen it all over in fortress maps.Also, while it it possible to define "holes" , ie completely bounded areas inside a bigger area, or "islands", ie independent bounded areas independent of another play area, these behaviors are undefined and unsupported.
That concept of "holes" isn't implemented yet.