Longer names: Cracked

What do you want to see in Armagetron soon? Any new feature ideas? Let's ponder these ground breaking ideas...
Black Clover(O)
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Longer names: Cracked

Post by Black Clover(O) »

I figured out how to make longer names w/o programming or hacking or any of that stuff. Just wondering if i could share w/ me people on how to do so?
Positives:
(depending on who you are)getting silenced more frequently
longer name
allows more room for colors

Negatives:
getting silenced more frequently
less chat room

equal balanced Pros/Cons.
Unless you can think of more.

PS: Also wondering what the leaving and entering codes were? Would be appreciated, ty.
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wrtlprnft
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Post by wrtlprnft »

Let me guess: An instant chat containing tons of color strings and some weird tags used in place of the normal chat key, possibly even in combination with /me to get rid of the colon.

It has been done before, and it's super-hyper-annoying. I'm thinking about adding a policy to café asking moderators to silence people who do that without any additional reason.

/me entered the game.
/me left the game.

That's already been done thousands of times, too. Nothing new.
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Tank Program
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Re: Longer names: Cracked

Post by Tank Program »

If you want you can just post the details here.
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Z-Man
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Post by Z-Man »

Yeah, post your stuff here. If it is the instachat method as we suspect, there probably is little we can do; it's just yet another chat abuse that bends the rules and I'm not too concerned about it. I'd like to have a way to distinguish intended usage of the instachat system (like, bind one to "/team 0xff0000Warning: \" to for instant warnings to your teammates) from annoying ones (bind one to "0xff0000\" to always chat in red), but that would be quite impossible.

Well, what we could do is enable chat color filtering by default and only disable it in the team modes.

Just to allow future filters, we could also let the client send whether an instant chat was used and if yes, which one. That way, a future server could decide that using the same instachat over and over for public chat is spam.
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wrtlprnft
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Post by wrtlprnft »

Just multiply the spam protection penalty by ld(2+<number of color codes>) ;-)
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Z-Man
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Post by Z-Man »

That marks the sort of legitimate use of color codes in team messages as spam, too :/
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wrtlprnft
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Post by wrtlprnft »

If you use one color code in your team message it would only count as 1.58 messages, which means you can still send two in a row without getting silenced.
Super annoying name extension chats à la /me 0xabcdefg<stupid tag>0xffff7f: would already get counted twice, which means that two of these in a row can already get you silenced.

Maybe even generally mark team messages as being less spammy as fewer people on the server can get annoyed by them.
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Post by Concord »

wrtlprnft wrote:Just multiply the spam protection penalty by ld(2+<number of color codes>) ;-)

That would be fantastic.
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Z-Man
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Post by Z-Man »

wrtlprnft wrote:Maybe even generally mark team messages as being less spammy as fewer people on the server can get annoyed by them.
Now that's an idea. An extra factor of (team size)/(number of total players) or some sanity checked similar thing (taking into account that AIs won't get annoyed whatever you shout to them) would work, I think.
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DDMJ
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Post by DDMJ »

hay guyz i cr4cked teh namez thingg and wuz able to g3t l0nger namez 8) lo0k:

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Black Clover(O)
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Lol

Post by Black Clover(O) »

Lol, i just use this:
I name my player as B0xfffffflack
then i setup a chat string as
/me 0xooffooC0xfffffflover0xffff7f: \
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Z-Man
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Post by Z-Man »

looks like another instakick according to wrtl's new formula :)

Also, keen observers will notice the * in front of your name in every chat and will still be able to kick you, which is all that matters to me.
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wrtlprnft
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Post by wrtlprnft »

Or they'll just look at any appearance of your name outside of a chat line, for example /players, the score table, or the regular score messages.
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Black Clover(O)
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So,

Post by Black Clover(O) »

you auto-kick anyone with this name, or just have the admins do that? And, why?
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Post by Z-Man »

In case you're referring to my instakick comment, no. But your chat line will contain so many color codes that its spam value gets increased to a level where not even a single chat line passes the spam filter. The actual new implementation will not kick you, though (the old one would have), you get a couple of warnings.
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