fast turns of some variety?

Anything about how you get those awesome core-dumps, or why you don't get them...
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=jF=Carl
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fast turns of some variety?

Post by =jF=Carl »

Hi, everyone i was wondering how certain skilled players turn so rapidly. I am NOT reffering to tight 180's I am talking about turning 90 degrees and like appearimg somewhere else. I think this has something to do with triple binding but with 3 keys l/r all i have worked out so far is how to mini micro. These players tell me to triple bind but then refuse to tell whats next. Please Help!
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Lucifer
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Post by Lucifer »

I think we've already asked you to a) not use subject letters that are large caps, and b) not write such emo subjects and instead put something that helps describe the problem.

So, don't be surprised if you don't get any response.
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spidey
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Post by spidey »

aye! wut r u speakith!?
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Tank Program
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Post by Tank Program »

left right right?
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=jF=Carl
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Post by =jF=Carl »

ummmmmmm not quite. I was reffering to some (most) players will sort of appear in another location when turning 90. I mean like teleporting or warping but on a small scale
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Lucifer
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Post by Lucifer »

Maybe it's caused by the machine that goes pinnnnnnnnnnnnnnnnggggggggg!
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Z-Man
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Post by Z-Man »

Yep. Disable prediction in the network configuration (submenu of the "Network Game" menu) and they should no longer do that. Understanding what network latency does is essential for online play in this particular game, since there is no way (short of disabling rubber and killing both players in some situations) no completely hide latency through modified game mechanics.
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Code hunter
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Post by Code hunter »

Lol yeah, i wish we could do that XD
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