After much dickin around and other annoyances ive managed (with much much much help from charlie, aka grep) to get tron to compile nativly on amd64 running 64bit only. Ill see about posting diffs for 2.6 and 2.7 for all the others out there running 64bit and unable to compile tron. I have no idea if this applies to other 64bit cpus btw, and tron is still owned by gcc 3.4, so make sure not to use it, im workin off of gcc 3.3.4
All I have to say is this, over 1000fps on a geforce 4 mx 440.
How does that compare to when you ran it as a 32-bit app on the same system? I saw recent benchmarks showing that some types of applications actually suffer a 10-20% performance loss by being compiled to native 64-bit code than if they were left as 32-bit code but run on a 64-bit processor.
hate to burst your bubble, but an FPS of that speed is worthless unless you've got a screen refresh rate of 1000hz or however it lines up... the point is, it's wasted CPU to generate them all if you can't display em all
Tank Program wrote:hate to burst your bubble, but an FPS of that speed is worthless unless you've got a screen refresh rate of 1000hz or however it lines up... the point is, it's wasted CPU to generate them all if you can't display em all
It is true you can't see all those frames, but experinece tells us the higher fps = better ability to grind ..... a bug in the program but I think it's there
No bubble burstin here, I know its rather pointless, but it gives me a rather large epenis, hehe.
Also for those of you wanting it for 2.7, its basically the same, the line numbers are prob a bit different so the diff wont work, but if you just open the diff in an editor you can do it manually