Saving the DATA

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sewulba
Posts: 9
Joined: Tue Mar 15, 2005 12:32 am

Saving the DATA

Post by sewulba »

Hi...

I don´t know if I am right here, but I will try it!
I run a Armagetronad-Dedicated Version 0.2.8.2.1! The stats are stored, when I play with the Name 0x656565Gentoo, in the form:

Code: Select all

gentoo
and not

Code: Select all

0x656565Gentoo
why are the colour-code filtered?
I have written a Statsscript that is able to make the Colour-code visible in Browser!
How can I manage, that Aramagetronad-Dedicated stores the players in correct form?

Greets from Germany

Sewulba

PS.: If this section is not right for the post, please then switch it to the right Section. Thanx! :o
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Z-Man
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Re: Saving the DATA

Post by Z-Man »

sewulba wrote:why are the colour-code filtered?
Because color codes are not officially part of your user name. They are merely tolerated as part of your screen name, but in anticipation of authentication, are filtered out. Imagine what happens once we have authentication and someone else is allowed to register as user 0x646464Gentoo.
sewulba
Posts: 9
Joined: Tue Mar 15, 2005 12:32 am

Re: Saving the DATA

Post by sewulba »

z-man wrote:
sewulba wrote:why are the colour-code filtered?
Because color codes are not officially part of your user name. They are merely tolerated as part of your screen name, but in anticipation of authentication, are filtered out. Imagine what happens once we have authentication and someone else is allowed to register as user 0x646464Gentoo.
Okay. But in the versons before it was much better. Because now 0x646464Gentoo is the same as 0x112233gentoo. So they make my stats down. :(
Ist there no easy way for me to change this on my Server? i don´t want to run 0.2.8.0! Is it made in C? So say me where it is and I try to fix it for me!

Greets Sewulba
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Z-Man
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Post by Z-Man »

It's in ePlayer.cpp somewhere, UpdateName() perhaps. Look for where it sets userName_.
sewulba
Posts: 9
Joined: Tue Mar 15, 2005 12:32 am

Post by sewulba »

z-man wrote:It's in ePlayer.cpp somewhere, UpdateName() perhaps. Look for where it sets userName_.
Okay. Thnx. I will try it at once!
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