Maybe I just don't know anything about them after all.

Moderator: Lucifer
You can specify the height of ObstacleWalls, which defaults to 1.5.SuPeRTaRD wrote:are the obstacle walls part of the code likely to be revised & outdated anytime soon? i noticed they're shorter than normal walls..
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<ObstacleWall height="2.71828182846">
Don't worry, it's really easy and (at least for now) maps don't need the fancier XML features.SuPeRTaRD wrote:i have no previous .xml experiance
Very strange about the "shorter" aspect, because lenght is never a factor, only the positions you specify in the map. Do you have an example about this? If you do, could you give me the map used for it, the pic in the map picture generator, and maybe a screenshot of it in game? Yes it soud like a lot, but it would allow me to diagnose the problem better.SuPeRTaRD wrote:are the obstacle walls part of the code likely to be revised & outdated anytime soon? i noticed they're shorter than normal walls..
you did a good job, dont worry about it. The only mistake you made was taht you took the wrong copy of the tutorial. And the fault is all on me.SuPeRTaRD wrote:cuz im thinking of starting another map & if i need any pointers, i figgured i'd ask b4 i started coding
if i dont need pointers, i will probably code the next map similarly
i have no previous .xml experiance
*slaps hand on forhead* My fault again. Tard, you really need the latest tutorial. I'll post it when I get home.Jonathan wrote:I think he meant shorter as in lower.philippeqc wrote:Very strange about the "shorter" aspect, because lenght is never a factor, only the positions you specify in the map.
And it's an excellent map.philippeqc wrote: you did a good job, dont worry about it. The only mistake you made was taht you took the wrong copy of the tutorial. And the fault is all on me.