Jangaron - new browser-based lightcycle game
Jangaron 3rd person perspective
I just put online a video of a planned 3rd person perspective for Jangaron. Please tell me how you like it!
Would you do us a favor and either start up a new thread, or change the subject in this thread? I keep thinking we're going to talk about more legal/copyright/trademark issues, but instead am getting notifications on Jangaron. 

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Be the devil's own, Lucifer's my name.
- Iron Maiden
Be the devil's own, Lucifer's my name.
- Iron Maiden
You are completely right, sorry for that. This is how it all started, but I somehow missed the right time to switch to a dedicated thread (I didn't even know you can change the subject!). Will do so with my next post and only post a reference to the new thread in this thread. I think this thread can then be closed.Lucifer wrote:Would you do us a favor and either start up a new thread, or change the subject in this thread? I keep thinking we're going to talk about more legal/copyright/trademark issues, but instead am getting notifications on Jangaron.
One more thing: when starting a new thread, which section should it be in? To be honest, it would have to be "Other -> Really General", because so far, Jangaron has no direct connection with Armagetron. Would you agree, or would you tolerate a Jangaron thread in the current section ("Armagetron -> General")? What I think is missing in your forum is a "Tron -> Lightcycle Games" section! Should I suggest this in the "The Armagetronad Network -> This System" section? I think all the Lightcycle games should stay in touch. Okay, we could all meet over at Tron-Sector...
Can't wait for your opinions,
-Joo-
Can't wait for your opinions,
-Joo-
Er, instead of worrying about it, why not just go to the first post in this thread and change the subject? 

Check out my YouTube channel: https://youtube.com/@davefancella?si=H--oCK3k_dQ1laDN
Be the devil's own, Lucifer's my name.
- Iron Maiden
Be the devil's own, Lucifer's my name.
- Iron Maiden
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Lucifer wrote:Er, instead of worrying about it, why not just go to the first post in this thread and change the subject?


@Tank: thanks for the reassurance that the topic fits here!
Just wanted to let you know that Jangaron 0.54 is now online
- for details, see my latest blog post.

I mainly revamped the settings UI and increased browser compatibility, as discussed quite at the beginning of this thread (hi Luke-Jr!). It now runs on Safari/iPhone and Konqueror 3.4 (I didn't test any other versions yet), but still does not recognize key strokes there - I'm still working on that issue. For the time being, I set up an experimental version where you can click on the screen to turn. This was rather meant for the iPhone, but also serves as a (performance) test for Konqueror. Please give it a try!
Another thing any developers might find interesting is that the tool used to compile Jangaron from (a subset of) JavaScript 2 to JavaScript 1.x, called Jangaroo, is now available as Open Source! It was quite an effort, but after managing to get the tool Open Source, I will take care for Jangaron itself to follow soon, so you could contribute! I'll keep you up to date!
Greetings,


I mainly revamped the settings UI and increased browser compatibility, as discussed quite at the beginning of this thread (hi Luke-Jr!). It now runs on Safari/iPhone and Konqueror 3.4 (I didn't test any other versions yet), but still does not recognize key strokes there - I'm still working on that issue. For the time being, I set up an experimental version where you can click on the screen to turn. This was rather meant for the iPhone, but also serves as a (performance) test for Konqueror. Please give it a try!
Another thing any developers might find interesting is that the tool used to compile Jangaron from (a subset of) JavaScript 2 to JavaScript 1.x, called Jangaroo, is now available as Open Source! It was quite an effort, but after managing to get the tool Open Source, I will take care for Jangaron itself to follow soon, so you could contribute! I'll keep you up to date!
Greetings,
Re: Jangaron 3rd person perspective
Took me quite a while and it's still not finished, but I decided to share the current development version of the 3rd person perspective and the original movie derezz effect (shrinking and flashing walls). Please check out Jangaron version 0.60: http://jangaron.blogspot.com/2009/04/ja ... erson.html!Jangaroo wrote:I just put online a video of a planned 3rd person perspective for Jangaron. Please tell me how you like it!
Re: Jangaron - new browser-based lightcycle game
I've been following this project for a while. The camera switching is a cool new feature. Fun game, but with every new feature brings a good loss of frame rate for my weak system. I can't barely play it now.
Keep up the good work!
Keep up the good work!
Re: Jangaron - new browser-based lightcycle game
Thanks, I will, as time allows!sinewav wrote:I've been following this project for a while. The camera switching is a cool new feature. Fun game, but with every new feature brings a good loss of frame rate for my weak system. I can't barely play it now.
Keep up the good work!
Concerning new features vs. performance: If you do not use the new perspectives, frame rates should not be worse than with 0.54. Well, maybe the missing clipping feature reduces the frame rate a bit (see my blog post).
Maybe its not your weak system, but maybe you are just using the wrong browser (for Jangaron

- Approximate order of browser performance: Use Safari 4, IE8, Chrome 1, Safari 3.1, Opera 9.6, but not Firefox 3 (even FF2 is faster!). What's cool about Chrome is that on a multi core or multi processor system, Jangaron can run in parallel to other browser tabs (use a different processor).
- Watch your background processes. Maybe it is not only Jangaron that consumes CPU?
- Reduce window size. Although you'd expect JavaScript to be the bottleneck, actually, rendering in high resolution takes quite some time, too!
- If noting else helps, switch off sound effects and/or transparent walls and/or stay in 1st person perspective.
Re: Jangaron - new browser-based lightcycle game
Yeah, changing the window size helps. Thanks.
I noticed when looking backwards (3rd person), the trail directly behind isn't drawn. Perhaps because of the camera angle? It's not a big deal, I just expected it to draw more like the forward perspective.
I noticed when looking backwards (3rd person), the trail directly behind isn't drawn. Perhaps because of the camera angle? It's not a big deal, I just expected it to draw more like the forward perspective.
Re: Jangaron - new browser-based lightcycle game
Yes, you're right, "look backwards" puts the camera right in front of your lightcycle, not a bit aside like in 3rd person perspective. Walls exactly at the middle position are never drawn, since usually, they are always hidden by some other wall. Of course, this no more holds for 3rd person perspective. I'll put that on the bug list!