Jangaron - new browser-based lightcycle game

General Stuff about Armagetron, That doesn't belong anywhere else...
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ivantis
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Post by ivantis »

well, i am just now playing this one in IE, and it doesnt do that. when i had the problem, i was playing it in firefox on ubuntu linux.
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Jangaroo
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Jangaron 3rd person perspective

Post by Jangaroo »

I just put online a video of a planned 3rd person perspective for Jangaron. Please tell me how you like it!
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Lucifer
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Post by Lucifer »

Would you do us a favor and either start up a new thread, or change the subject in this thread? I keep thinking we're going to talk about more legal/copyright/trademark issues, but instead am getting notifications on Jangaron. ;)
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Jangaroo
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Post by Jangaroo »

Lucifer wrote:Would you do us a favor and either start up a new thread, or change the subject in this thread? I keep thinking we're going to talk about more legal/copyright/trademark issues, but instead am getting notifications on Jangaron. ;)
You are completely right, sorry for that. This is how it all started, but I somehow missed the right time to switch to a dedicated thread (I didn't even know you can change the subject!). Will do so with my next post and only post a reference to the new thread in this thread. I think this thread can then be closed.
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wrtlprnft
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Post by wrtlprnft »

Sorry for posting in the old thread, but for the lack of a new one I just have to say that it looks fabolous!

Just try not to make armagetronad obsolete :?
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Post by Jangaroo »

One more thing: when starting a new thread, which section should it be in? To be honest, it would have to be "Other -> Really General", because so far, Jangaron has no direct connection with Armagetron. Would you agree, or would you tolerate a Jangaron thread in the current section ("Armagetron -> General")? What I think is missing in your forum is a "Tron -> Lightcycle Games" section! Should I suggest this in the "The Armagetronad Network -> This System" section? I think all the Lightcycle games should stay in touch. Okay, we could all meet over at Tron-Sector...
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Lucifer
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Post by Lucifer »

Er, instead of worrying about it, why not just go to the first post in this thread and change the subject? ;)
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Tank Program
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Post by Tank Program »

I think it qualifies for Armagetron -> General.
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Jangaroo
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Post by Jangaroo »

Lucifer wrote:Er, instead of worrying about it, why not just go to the first post in this thread and change the subject? ;)
:oops: me forum newby, still didn't get it was that simple. I never understood why each post in a topic has its own subject and didn't realize that a) the subject of the first post is used as the topic title and b) it can be changed by the author anytime later. As you probably already noticed, I followed Lucifer's suggestion (maybe results in advantages in afterlife :twisted:) and changed the subject. I felt it still meets the original starting post (just stressing another aspect) and, as Lucifer pointed out, better reflects the overall development of the topic.
@Tank: thanks for the reassurance that the topic fits here!
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Jangaroo
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Post by Jangaroo »

Just wanted to let you know that Jangaron 0.54 is now online :D - for details, see my latest blog post.

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I mainly revamped the settings UI and increased browser compatibility, as discussed quite at the beginning of this thread (hi Luke-Jr!). It now runs on Safari/iPhone and Konqueror 3.4 (I didn't test any other versions yet), but still does not recognize key strokes there - I'm still working on that issue. For the time being, I set up an experimental version where you can click on the screen to turn. This was rather meant for the iPhone, but also serves as a (performance) test for Konqueror. Please give it a try!

Another thing any developers might find interesting is that the tool used to compile Jangaron from (a subset of) JavaScript 2 to JavaScript 1.x, called Jangaroo, is now available as Open Source! It was quite an effort, but after managing to get the tool Open Source, I will take care for Jangaron itself to follow soon, so you could contribute! I'll keep you up to date!

Greetings,
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Jangaroo
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Re: Jangaron 3rd person perspective

Post by Jangaroo »

Jangaroo wrote:I just put online a video of a planned 3rd person perspective for Jangaron. Please tell me how you like it!
Took me quite a while and it's still not finished, but I decided to share the current development version of the 3rd person perspective and the original movie derezz effect (shrinking and flashing walls). Please check out Jangaron version 0.60: http://jangaron.blogspot.com/2009/04/ja ... erson.html!
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sinewav
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Re: Jangaron - new browser-based lightcycle game

Post by sinewav »

I've been following this project for a while. The camera switching is a cool new feature. Fun game, but with every new feature brings a good loss of frame rate for my weak system. I can't barely play it now.

Keep up the good work!
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Re: Jangaron - new browser-based lightcycle game

Post by Jangaroo »

sinewav wrote:I've been following this project for a while. The camera switching is a cool new feature. Fun game, but with every new feature brings a good loss of frame rate for my weak system. I can't barely play it now.

Keep up the good work!
Thanks, I will, as time allows!

Concerning new features vs. performance: If you do not use the new perspectives, frame rates should not be worse than with 0.54. Well, maybe the missing clipping feature reduces the frame rate a bit (see my blog post).
Maybe its not your weak system, but maybe you are just using the wrong browser (for Jangaron ;-)). Gone are the days where Firefox was the best choice for (almost) everything. I am quite disappointed with Firefox 3 performance. Even the new JavaScript engine in 3.1 beta does not compensate for the slower rendering. Here are my performance tips:
  • Approximate order of browser performance: Use Safari 4, IE8, Chrome 1, Safari 3.1, Opera 9.6, but not Firefox 3 (even FF2 is faster!). What's cool about Chrome is that on a multi core or multi processor system, Jangaron can run in parallel to other browser tabs (use a different processor).
  • Watch your background processes. Maybe it is not only Jangaron that consumes CPU?
  • Reduce window size. Although you'd expect JavaScript to be the bottleneck, actually, rendering in high resolution takes quite some time, too!
  • If noting else helps, switch off sound effects and/or transparent walls and/or stay in 1st person perspective. :-(
Do any of these measures help?
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sinewav
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Re: Jangaron - new browser-based lightcycle game

Post by sinewav »

Yeah, changing the window size helps. Thanks.

I noticed when looking backwards (3rd person), the trail directly behind isn't drawn. Perhaps because of the camera angle? It's not a big deal, I just expected it to draw more like the forward perspective.
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Jangaroo
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Re: Jangaron - new browser-based lightcycle game

Post by Jangaroo »

Yes, you're right, "look backwards" puts the camera right in front of your lightcycle, not a bit aside like in 3rd person perspective. Walls exactly at the middle position are never drawn, since usually, they are always hidden by some other wall. Of course, this no more holds for 3rd person perspective. I'll put that on the bug list!
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