CTF Brawl 10 Settings Discussion

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Cody
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Re: CTF Brawl 10 Settings Discussion

Post by Cody »

Gaz wrote:yea but i do agree some changes need to be made and longer tails would be fun :)
Get rid of holes and lets make it a true capture the flag tournament.

I think we're still straying away from the true meaning of capture the flag.

As many others pointed out, majority of the time now its about dumping and base camping and if a team REALLY wanted to, they could figure out how to win without capturing the flag at all.

my suggestion.

No Holes - Unlike in fort, holing in ctf is pretty much a 99% flag capture. In fort holing , it really depends on factors and what player advantage is and such. Since you can respawn in ctf, its not like they're losing much. As we seen, teams who perfected this method, usually win the tournament AND its now one of the main ways to attack for ANY team. Whens the last time you seen a defender get cut in CTF from the semi finals and on?

Lower Score Win to 1 or 0 - Sorry I think 8 points has changed on how some teams play. I know some teams might just wanna dump them all and get the 8 pts and since CTF only has 4 rounds. a team who can perfect this method. well lets just say we'll be having short CTF tournaments, winning a 2 matches in 8 rounds in under 20mins does not sound like a fun tournament, heck even casual ww CTF matches last longer.

Remove 4 Rounds & Make first to 100/1##/200 - I'm surprised this hasn't been lifted. Its sooo short, you don't really stand a chance for a comeback in the current settings with 4 rounds. Also it kills game play limiting the rounds like this. I like longer tournaments, so much can happen! The unknown really makes a tournament fun!(also the tournament is fun when uNk enters :P)

Keep DZ- I would say remove it if you kept the 4 rounds, but IF we're making it a first to bases. Might as well keep it to keep the rounds under a good time.

Raise Score Flag - Lets make it actually worth something! 10/15 pts?! yes? since getting rid of holes, there will sure be blood shed over it.

my 2 cents
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F0RC3
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Re: CTF Brawl 10 Settings Discussion

Post by F0RC3 »

Cody wrote:
Gaz wrote:yea but i do agree some changes need to be made and longer tails would be fun :)
Whens the last time you seen a defender get cut in CTF from the semi finals and on?
All the time.

hole outer def
atk inner def
Cut in front of them
profit aka flag
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Kijutsu
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Re: CTF Brawl 10 Settings Discussion

Post by Kijutsu »

Cody wrote:I think we're still straying away from the true meaning of capture the flag.
No Holes - Unlike in fort, holing in CTF is pretty much a 99% flag capture.
So you're saying CTF is about capturing the flag (which is something we can all agree on) yet you want to remove the one factor that is still ensuring the flag is even being used?
Whens the last time you seen a defender get cut in CTF from the semi finals and on?
Okay but CTF isn't neccesarily about cutting the defender. The "true meaning of CTF" is.. capturing the flag, with whatever means you can think of, even holes.

Like Force mentioned, I've seen plenty of cuts and I don't even play that much anymore. I personally think it's a bad idea to remove holes but I'm all for removing that shitty death zone. Lag schmag.
mrnoodles
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Re: CTF Brawl 10 Settings Discussion

Post by mrnoodles »

Dont change tail length, 300 is huge, although it might be fun to mess around with, its silly to change it for the tournament, it would be so much easier to basecamp bla bla what force said.

kill: 2 pts is good idea, makes holing more of a sacrifice.
win: 8 is guud
flag cap 8-10 is gud

Dont really need to change anything else, Myself and many others know how nice it is when a dz comes and "refreshes" our fps/lag after a huge wiggle fest, keep dz its guud.

And change to fort settings -_-" yea its fun, but make a new gametype and make a new tourny for it.. CTFort kgo.
Slickster
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Re: CTF Brawl 10 Settings Discussion

Post by Slickster »

No Holes - Unlike in fort, holing in CTF is pretty much a 99% flag capture.
False.
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vov
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Re: CTF Brawl 10 Settings Discussion

Post by vov »

My suggestion:
SCORE_KILL 1-2
SCORE_WIN 3
SCORE_FLAG 6-8
LIMIT_ROUNDS 7-5
LIMIT_SCORE 100-150
DZ-timelimit: keep or slightly raise.
wall length and all other physics settings: keep it as it is, it's ctf.
heh seriously why did every other suggestion use only even numbers? :)
and maybe SCORE_SUICIDE -1

Look at those settings; a kill-em-all strategy scores 7/11 points, let's say one dies, the winner has an advantage of 6/9 points. One flag is then worth those points. It encourages respawning the enemy when their defender dies (with the flag it'd double the score advantage of the winner) and the slightly increased round number and flag score leaves much time for the comeback (maybe also raise the score limit a bit, but no more than 150!).
It puts more emphasis on the flag but scores from kills still count, wins get more points than kills but less than the flag so risking for the flag is encouraged, holes are more of a sacrifice (but can still pay off with the flag score); matches will be a bit longer with probably more action. Disadvantage: It probably won't solve the basecamping problem if it is a problem.

My opinion: No holes would suck, no respawns is no ctf. I like kyle's map but it'd be more like a new game than ctf.
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compguygene
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Re: CTF Brawl 10 Settings Discussion

Post by compguygene »

Base camping seems to be a problem that many of you would like to see addressed. Would you like to try a slightly larger base? A base about 10%-15% larger would be impossible for one person to encircle. So, the best a base camper could do is camp over most of the base and seek to kill respawners/flag carriers. What do you CTF Elders (which I certainly am not) think of this idea?
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sinewav
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Re: CTF Brawl 10 Settings Discussion

Post by sinewav »

I'm pretty sure I speak for the majority when I say we're not trying to remove base-camping. We definitely want to stop enemies from scoring captured flags. What we are trying to discourage is base-camping as a means of attrition in order to win 5 rounds quickly; currently the easiest way to take a CTF match.

We are still going to see the same strategy play out the same way. Someone will die and the enemy will base-camp until it's 4v1. But now if the defender dies it's a huge error to not respawn his mates and score that flag you worked so hard to get. Taking rounds won't guarantee a win anymore. Flags, and especially kills, will decide the winner.
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compguygene
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Re: CTF Brawl 10 Settings Discussion

Post by compguygene »

Thanks for the clarification, sine. Now, I get it better.
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