Random Screenshots Thread

General Stuff about Armagetron, That doesn't belong anywhere else...
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Concord
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Re: Random Screenshots Thread

Post by Concord »

gorgeous
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apparition
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Re: Random Screenshots Thread

Post by apparition »

Cosmetically attractive, yes, but does it improve your performance on the grid (instead of distracting you)? Maybe in sumo?
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Phytotron
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Re: Random Screenshots Thread

Post by Phytotron »

I never have the floor on when I'm actually playing.
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Re: Random Screenshots Thread

Post by Concord »

me neither, when playing my client looks rather poor. I've somehow grown fond of it's pure functionality and rugged beauty.
The attached screenshot displays that and an affection for speed on a crowded grid.
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Tank Program
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Re: Random Screenshots Thread

Post by Tank Program »

Concord wrote:I thought this looked pretty cool
The floor there does look awesome.
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sinewav
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Re: Random Screenshots Thread

Post by sinewav »

Wow Concord, the screenshot is wicked. What were the camera settings?
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Re: Random Screenshots Thread

Post by Concord »

heh, I started with free cam

Code: Select all

CAMERA_FREE_START_Z 100
CAMERA_FREE_START_X 370
CAMERA_FREE_START_Y 395
and an FOV of 90.

It seems the free camera focuses on a point in the grid (something like (25,25) it seems), so the best I could get with free cam is the attached image.

To get the perspective your talking about, I used mercam, following position 2 until they were at midgrid, then I switched to free cam and move the camera back and up. The free camera decides to focus on the point the cycle was when I switched.
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screenshot_171.png
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Phytotron
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Re: Random Screenshots Thread

Post by Phytotron »

You can move the free cam all around using the move, zoom, and look keys.
Concord
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Re: Random Screenshots Thread

Post by Concord »

it seems the direction the camera points resets to that same spot each round, and I found the angular velocity was to fast to turn slowly (changing camera_glance_angular_velocity didn't affect this). Any tips?
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Jonathan
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Re: Random Screenshots Thread

Post by Jonathan »

I discovered that reading a multisampled framebuffer using pixel buffers is... interesting. Probably more of an implementation bug than anything else. I don't feel like hacking Arma now, so you'll have to do with X-Plane (making a plugin for that doesn't take as much work).

For those who didn't notice, I was running 1920x1200 with 4x MSAA. But I get an actual surface of 3840x2400 to read from, with 2x2 blocks being the pixels you see on screen, now with samples separated. You can see polygon edges are pixel-level if a bit jittery, but textures live on 2x2 blocks.
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Z-Man
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Re: Random Screenshots Thread

Post by Z-Man »

Interesting indeed. Would be cool to abuse. The jittering may come from a non-square subpixel raster.
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Jonathan
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Re: Random Screenshots Thread

Post by Jonathan »

Yep, that's where the jitter comes from. The samples aren't exactly where they appear to be in the image.
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Tank Program
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Re: Random Screenshots Thread

Post by Tank Program »

Just saw something interesting... arena walls going invisible!
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AI-team
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Re: Random Screenshots Thread

Post by AI-team »

nice screenshot :D
  
 
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gawdzilla
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Re: Random Screenshots Thread

Post by gawdzilla »

If you think Phytotron has it bad sometimes, look at the stuff I have to deal with. Funnily enough this all happened when I had text output off (and only turned it back on to tell gekko to just ignore it.)

Racism, gotta love it:
http://img291.imageshack.us/img291/1278 ... hot4pg.png
http://img710.imageshack.us/img710/1162 ... shot5z.png
http://img228.imageshack.us/img228/6916 ... hot6fx.png
http://img205.imageshack.us/img205/1956 ... hot8yq.png
http://img192.imageshack.us/img192/8498 ... hot12i.png
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