The Fortress

Team Strategies go here, if you want to share that is...
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Lucifer
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Post by Lucifer »

Heh, surprise is good, but surprising the goalie outside his zone isn't any better than him seeing you come in. You have to get in, and most goalies can be surprised with a good torpedo. :) (but just a torpedo isn't good enough anymore, you have to hit it in his blind spot, and with different cameras and stuff, the blind spot is different for each goalie, not to mention some of us check who's coming and watch for <my name> core dumped <one of the incoming enemies> and recognize that as a hole attack)
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Phytotron
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Post by Phytotron »

Yo, this is ten pages long.
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KamP
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Post by KamP »

f'real
some




thing





must







be






done







about







the








length










of










everything









here






:)
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2020
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Post by 2020 »

heh
heheh
heheheheh
hold the line
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Lucifer
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Post by Lucifer »

OK, everybody start reading their console during play. It's like driving a car, or riding a real motorcycle. You check your gauges, your mirrors, and keep looking around. You have to. Keep track of roughly who's your defensive team, and definitely know who your goalie is. When you see your goalie die, get to a place immediately where you can see if they need help.
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2020
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Post by 2020 »

Lucifer wrote:...You check your gauges, your mirrors, and keep looking around. You have to. ..
good point
i definitely use my mirrors
especially when i am in cockpit view
however
i have never been able to make use of the rubber gauge in fortress
it is more a feeling thing
which is why
it takes me a little while to accustomise myself to it every game
:roll:
any suggestions on how to improve this....?
hold the line
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Lucifer
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Post by Lucifer »

Yeah, two bits of advice. Ignore the rubber gauge, and play on a variety of servers. :)
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KamP
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Post by KamP »

Lucifer wrote:When you see your goalie die, get to a place immediately where you can see if they need help.
Nah, they're dead, they definitely don't need help anymore
~*PsYkO*~

Post by ~*PsYkO*~ »

Well good thing when I drive my car and check my speedometer I don't get crashed into by another car like in tron :)
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Fonkay
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Post by Fonkay »

Would someone like to link to where in this thread everyone started to hate holes? I'm too lazy to read all 10 pages.
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Lucifer
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Post by Lucifer »

You must have played with vanhayes, who's decided to hate holes. No, far as I know, most people like holes still. (Except goalies who defend against it, probably vanhayes kept getting holed and couldn't defend it and that's why he hates them now)
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wrtlprnft
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Post by wrtlprnft »

Holes are generally pretty tricky, /me thinks...

From my experience good holes get either made by accident or in a quick decision... People driving around the zone like crazy and shouting, "/team I make a hole" and then not making one because it just doesn't work out aren't any help.
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Lucifer
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Post by Lucifer »

/team I'm a torpedo!

The problem is that the call gets ignored. There are other problems. Since goalies are generally wary of holes these days, you can't just stake out a place near the zone and go back and forth waiting for someone to set up. If you do that, he knows you're going to make a hole and where you're going to make it, and he'll defend against it.

So, yeah, I'm in agreement that it doesn't work if you circle around the zone yelling you're going to make a hole. :) And from the time it's decided to when it's done, has to be quick.

I think it's better to decide as you're approaching the zone what you're going to do, and I'm considering making some more chats for that. LIke garisimo has, you know?
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Post by iceman »

i never have hud or lagometer enabled, the only thing i have is fps but really i dont need that either :lol:
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Lucifer
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Post by Lucifer »

The best holes are made, in my opinion, when there are enough attackers pressuring the goalie that no matter where the hole is made, he can't double back to defend it without opening up his zone. :)
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- Iron Maiden
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