Capture the flag sty

General Stuff about Armagetron, That doesn't belong anywhere else...
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the pig
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Post by the pig »

Ok, I changed the flags so that they are recycled. I verified my game object list was staying static. I'll check back later to see if the lag issue is still there.
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Tank Program
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Post by Tank Program »

Played some today. It was pretty fun. Cool mod.
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Van-hayes
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Post by Van-hayes »

Towards Capture the flag sty: It is really fun, I know I have thought what CTF in tron would be like, probly alot of people have thought about it too, and its better than I thought it could be, a very fun mod. Just wondering whats going to happen to styball, that was a great idea/game too, I enjoyed that one alot.

Towards the FPS lagg: I have noticed this in 3 servers before, CTF, Z-man's one that wasn't fortress related(I forget the name), and Gamma Deathmatch server. All of those have/had respawning enabled and the last two didnt have Zones at all so maybe it has something to do with respawning? Anyway hope that helps.
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the pig
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Post by the pig »

Van-hayes wrote:Just wondering whats going to happen to styball, that was a great idea/game too, I enjoyed that one alot.
Styball is on hiatus while I play with CTF. My connection isn't that great, so one 8 person server is all I've been able to run all that well. Also, CTF has been a little more popular than Styball based on my server logs.

One idea I was toying around with was to make a combo of the two. The CTF server with just 2 players is boring. So, if the number of players is low, I could make the flags act like a ball where you try to hit the enemy flag into your home base. I could make a round time limit also where after 5 minutes, the game turns into a CTF Ball game. Imagine the complaints I'd get about that!

I'm hoping to pretty up the code this week for both Styball and CTF and post a patch so that someone else can put up a server :B) It would be kind of fun to have a 16 player CTF.
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Fonkay
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Post by Fonkay »

Jonathan wrote:Unplayable 15 FPS? When I first played Armagetron I played it on an old machine with software rendering. 25 FPS peaks at the lowest possible settings, but on average probably about 15. And I didn't do all that bad.
You don't miss what you don't know.
Knowing and learning how to play on 100-300 fps, and then trying to play the same way with only 10-15 is what kills you.

the pig wrote:That seems to take care of itself though, once the FPS drops too much everyone starts dieing :B)
It doesn't when you have a lot of good players who know what they're doing. I think one of our rounds went for a good 40 mins or so.
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the pig
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Post by the pig »

Fonkay wrote:
the pig wrote:That seems to take care of itself though, once the FPS drops too much everyone starts dieing :B)
It doesn't when you have a lot of good players who know what they're doing. I think one of our rounds went for a good 40 mins or so.
I really hate round time limits... How about a sudden death time? After a certain amount of time, either respawns stop working, or the next flag to be captured ends the round?
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Fonkay
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Post by Fonkay »

Would be nice if the round could just end, without awarding points for end of round. Although I don't know if that is possible. Just count down and then restart the round.
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kyle
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Post by kyle »

Its looking beter with your latest modes

howerver why does the flag grow bigger when its with a team mate

or does it grow and hit a someone and if it hits a teammate it doese not revert back to its initial size

hopefully you will get the code ready for CT soon so we can mess with it some
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the pig
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Post by the pig »

-ct-kyle wrote:howerver why does the flag grow bigger when its with a team mate

or does it grow and hit a someone and if it hits a teammate it doese not revert back to its initial size
Hmm, it grows? It shouldn't. Can you give me some more info on how to see it?
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the pig
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Post by the pig »

Ah, good catch. Found a bug in the new code. Should be fixed now. Thanks for telling me about that.
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dlh
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Post by dlh »

Very fun, except for the people yelling “respawn!” all the time. Don't die so often! ;)
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