I've gotten .ase export through blender with through the python script Just open up blender, split the main window, pull up the text editor, load the python script (this is the same as with all blender scripts btw), hold your mouse over the text window and hit ALT-P. (if you don't know how to do this yet, you have a bit of reading to do on the blender website) After the script starts, it will pull up a save dialog and you have your ase file.
Note that you should get rid of all the cameras and lights in the scene first and also that the model must be scaled quite large in blender to get the right dimmensions after the export.
link again: http://blenderartists.org/forum/showthread?t=45180
3D Tutorials?
- linuxlizzard
- On Lightcycle Grid
- Posts: 27
- Joined: Tue Aug 16, 2005 7:45 pm
- Location: the lobster cage
- iDiot / sPuNkY
- Average Program
- Posts: 54
- Joined: Fri Apr 21, 2006 5:46 pm
- Location: instruction trace cache
- Contact:
http://blenderartists.org/forum/showthread?t=45180
This ase export srcipt just works fine...
I made a simple bike from scratch.. it's not scaled yet.. but it works!
(it's neither smoothed or subsufred yet.. so it looks a bit edgy..)
When you export your blender model with the script, be shure that you are in object mode and selected only your bike.. otherwise blender will crash...
Then just "file/export/.ase" . it could not be easier..
This ase export srcipt just works fine...
I made a simple bike from scratch.. it's not scaled yet.. but it works!
(it's neither smoothed or subsufred yet.. so it looks a bit edgy..)
When you export your blender model with the script, be shure that you are in object mode and selected only your bike.. otherwise blender will crash...
Then just "file/export/.ase" . it could not be easier..
- Tank Program
- Forum & Project Admin, PhD
- Posts: 6711
- Joined: Thu Dec 18, 2003 7:03 pm
- jessethemidget
- On Lightcycle Grid
- Posts: 36
- Joined: Sun Apr 01, 2007 10:49 pm
hmm... I guess this means I'm gonna havta make a tutorial with my new blender ,mod tools (wip)... (see thread here: http://forums.armagetronad.net/viewtopic.php?t=14911 )
pros:
-import the original armagetron bike model in approx 0.25 seconds (one button click)!, use this for size and orientation
-export in .mod, which means moving wheels!!
-easy, first time correct.
(no, I'm not advertising my own script... )
anyway, I'll write a tutorial, maybe for both formats with and without my scripts...
pros:
-import the original armagetron bike model in approx 0.25 seconds (one button click)!, use this for size and orientation
-export in .mod, which means moving wheels!!
-easy, first time correct.
(no, I'm not advertising my own script... )
anyway, I'll write a tutorial, maybe for both formats with and without my scripts...
- Tank Program
- Forum & Project Admin, PhD
- Posts: 6711
- Joined: Thu Dec 18, 2003 7:03 pm