Swamplords Teams

Mmmm... What's cookin in the kitchen?

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Lucifer
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Swamplords Teams

Post by Lucifer »

Ok, my new server is up. It's a team server, no map rotation, none of that crazy stuff. Just plain old regular 3-team fortress.... :)

Swamplords Teams, some of you've already been there. Timed matches (of course), a touch of acceleration and some cycle_wall_near. It's a nice blend, kinda like spinach, carrots, and green onions. It's good and good for you.
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Be the devil's own, Lucifer's my name.
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Washington
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Post by Washington »

what version of armagetron are you using for this server? I think I need to upgrade... :(
- Washington
- Merius
- Alan

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Z-Man
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Post by Z-Man »

It is running the latest development code. Well, not really the latest, but pretty recent. I think 0.2.8.2 is required for play. Lucifer: if the rubber wall shrinking thing is the only technical problem for incompatibility, you should probably override it (_OVERRIDE 0). It's not set to a value that would cause huge problems with bug farmers.

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Z-Man
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Post by Z-Man »

Lucifer: could you send over the settings? In single player mode, some AIs join and try to join the player, but aren't allowed to.

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Lucifer
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Post by Lucifer »

Here they are.
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settings_custom.cfg.gz
It's really gzipped.
(809 Bytes) Downloaded 345 times
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Be the devil's own, Lucifer's my name.
- Iron Maiden

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Z-Man
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Post by Z-Man »

Thanks, should be fixed now. Now, AIs are always allowed to join any team they want. The code that puts them there should know what it is doing, right?

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Lucifer
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Post by Lucifer »

Well, it's behaving right, so I guess it's fixed. :) Thanks.

Now we just need ais that know how to grind, sumo, and attack/defend fortresses...
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Be the devil's own, Lucifer's my name.
- Iron Maiden

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