Ok, my new server is up. It's a team server, no map rotation, none of that crazy stuff. Just plain old regular 3-team fortress....
Swamplords Teams, some of you've already been there. Timed matches (of course), a touch of acceleration and some cycle_wall_near. It's a nice blend, kinda like spinach, carrots, and green onions. It's good and good for you.
It is running the latest development code. Well, not really the latest, but pretty recent. I think 0.2.8.2 is required for play. Lucifer: if the rubber wall shrinking thing is the only technical problem for incompatibility, you should probably override it (_OVERRIDE 0). It's not set to a value that would cause huge problems with bug farmers.
Thanks, should be fixed now. Now, AIs are always allowed to join any team they want. The code that puts them there should know what it is doing, right?