A new map: speed theater
to play it write in the console:
map_file Drashia/fortress/speedTheater-0.1.1.aamap.xml
speed theater
- =[CF]= Drashia
- On Lightcycle Grid
- Posts: 15
- Joined: Mon Jun 26, 2006 12:38 pm
- Location: Geneva
- Contact:
- =[CF]= Drashia
- On Lightcycle Grid
- Posts: 15
- Joined: Mon Jun 26, 2006 12:38 pm
- Location: Geneva
- Contact:
- wrtlprnft
- Reverse Outside Corner Grinder
- Posts: 1679
- Joined: Wed Jan 04, 2006 4:42 am
- Location: 0x08048000
- Contact:
Here's a Preview of the map.
Yeah, I like the map, and it would be great to have it on CTWF.
Btw, nemosultae, is there any way you can make your map previewer accept resource strings and then automatically download the map from http://resource.armagetronad.net/resource/$STRING?
Oh, and the source code download just gives me a 404.
Yeah, I like the map, and it would be great to have it on CTWF.
Btw, nemosultae, is there any way you can make your map previewer accept resource strings and then automatically download the map from http://resource.armagetronad.net/resource/$STRING?
Oh, and the source code download just gives me a 404.
There's no place like ::1
Nice map idea.
One problem I've found with maps like this, with many small openings to the fortress area, is that the defender only has to block the opening which the attacker is trying to get through. This makes it very hard to attack against, a good defender will simply not let you through. Makes for a frustrating finale.
I do like the different tunnels, would make some interesting sub battles within them.
If it were me and I wanted a Bugfarm style finish, I would open up the area surrounding the fortress, thus making defending a little tougher, maybe even set the tail length to 300 to make it interesting.
Make these changes and I'll happily try it out in Wild Fortress.
One problem I've found with maps like this, with many small openings to the fortress area, is that the defender only has to block the opening which the attacker is trying to get through. This makes it very hard to attack against, a good defender will simply not let you through. Makes for a frustrating finale.
I do like the different tunnels, would make some interesting sub battles within them.
If it were me and I wanted a Bugfarm style finish, I would open up the area surrounding the fortress, thus making defending a little tougher, maybe even set the tail length to 300 to make it interesting.
Make these changes and I'll happily try it out in Wild Fortress.
- =[CF]= Drashia
- On Lightcycle Grid
- Posts: 15
- Joined: Mon Jun 26, 2006 12:38 pm
- Location: Geneva
- Contact:
It's the version 0.2.0:
Write in the consol: map_file Drashia/fortress/speedTheater-0.2.0.aamap.xml
The fortress are more difficult to deffend. And the width goes from 400 to 300.
The seetings are:
Write in the consol: map_file Drashia/fortress/speedTheater-0.2.0.aamap.xml
The fortress are more difficult to deffend. And the width goes from 400 to 300.
The seetings are:
<Setting name="TEAMS_MIN" value="2" />
<Setting name="TEAMS_MAX" value="2" />
<Setting name="NUM_AIS" value="0" />
<Setting name="SP_TEAMS_MIN" value="2" />
<Setting name="SP_TEAMS_MAX" value="2" />
<Setting name="SP_NUM_AIS" value="0" />
<Setting name="SP_MIN_PLAYERS" value="0" />
<Setting name="WIN_ZONE_EXPANSION" value="0" />
<Setting name="MAP_FILE_OVERRIDE" value="0" />
<Setting name="cycle_rubber" value="10"/>
<Setting name="cycle_speed" value="40"/>
<Setting name="cycle_brake" value="50"/>
<Setting name="sp_walls_length" value="400"/>
<Setting name="cycle_brake_deplete" value="0.5"/>
<Setting name="cycle_accel_rim" value="5"/>
<Setting name="cycle_accel_team" value="2"/>
<Setting name="cycle_accel_enemy" value="2"/>
<Setting name="cycle_accel_slingshot" value="4"/>
<Setting name="center_message" value="Speed Theater"/>