it also confused me,
as far as i know the rubber begins at 0!
it has a maximum value, at which tiome you die
when you hit a wall, the rubber very quickly accumulates until you reach the max and you die!
if you turn before the maximum, you survive
once you have turned, the rubber slowley goes back to 0, it looks very much like you can never get back to zero, no matter how long you don't grind walls( overdamped for the technically minded) That is you never get the "lack" of rubber you have at the start.
The variious rubber setting on the servers changes the maximum value at which you die. (there may also be factors on rubber replenishing towards zero)
EDIT: what i am trying to bring across here is that rubber seems to me to be logarithmic in nature
Wow... I understood both explanations. I think this will be very valuable on the grid. Did someone say that the rubber can become a negative value... what does this mean?
We are here today to talk about tomorrow. Yesterday is gone and tomorrow will soon be today.
Rereading this topic i have another question: using Tanks hud i noticed that i also 'use' rubber (ie the counter goes up) before i'm even close to the wall: I was from aprx. 0 to 60 while i was still a quarter of bike in length away from the wall i was supposed to grind. Why did I use the rubber?
Well.. the thing I'm really looking for is why some ppl who use rubber are consistently closer to the wall than other ppl who use rubber(me most of the time on darnish 2.6), which brings me back to my first questions: does it stop you completely, where does it stop you, and how does it determine where you stop?