Anyway, wht standard moves are you talking about? Like I said, I had no problems making my regular attacks, nor making my regular defenses. In fact, I was still outgrinding folks no problem. And as defense, I saw nobody having problems making their regular attacks. Of course, it ws hard to tell since I was 1 v 5 while the rest of my team were killing themselves on the other team's defenses. (Sorry I'm so annoyed by it, but I thought we were past the ball-hogging stage of development with fortress. Apparently I was wrong)
Umm, rubber is there to correct for network latency. I don't see how rubber and cycle width are mutually exclusive.
The center has always had to worry about whether or not he'll make it. How has the situation changed? You need to get your team inline. If they're not letting you survive, and you don't want to shuffle out, talk to them. ALl too often what I see is "QUIT KILLING ME YOU ASS". Why should anybody listen to that? Worse, "You're not breaking early enough" when there's kilometers of room in there. That usually happens because the guy's a wuss, or refuses to trust anyone. You have to trust your teammates to some extent. I shuffle out when someone doesn't listen now, and have even when I had to leave the game to do it, ever since the ordering was changed so new players got inserted at the outside. Anyway, if I'm center and I really think I should play center, I'll teamkill to get my team inline. If they want to kick me, fine, I've got better things to do anyway than deal with them. A teamkill usually gets someone's attention, and when the center teamkills it usually gets the whole team's attention. So if you have to do it more than once (and can't weather a poll anyway), you should probably shuffle out, join the other team, or press shift-escape for special cheats. But this isn't a new situation for the center, he's *always* had to deal with this.
So, I want to know exactly what's new. What I keep hearing is "I can't doublegrind anymore" (Which Zop and Spidey proved wrong), and "The center still has to worry about whether or not his teammates will let him live". What's actually new?
Here's what I'm seeing. I'm seeing people having to make more coordinated attacks because the defense is stronger now. But I'm also seeing attacks that previously wouldn't succeed (but arguably should have succeeded) starting to work. I'm seeing some old moves not being useful, and new moves becoming more useful. Maneuvering is now much more important, pushing your own zones of control around is now much more important than just grinding your way past danger.
Honestly, if I was scared, I'd stay home.
