Lucifer wrote:In a nutshell, if you run a map that ships with the game, you need do nothing other than configure the server to use it, which you already know how to do. If you want to run a map that doesn't ship with the game, you have to put it on the server, set the server to use it, then put it somewhere where the clients can download it. If you don't want to use our central resource repository, you will need to run a webserver. What would you like to do?
Lets take a look at this line of code in a config file:
Code: Select all
MAP_FILE Z-Man/fortress/greatmap.xml(http://resource.armagetronad.net/Anonymous/polygon/regular/greatmap.xml)
If greatmap.xml does not come with the regular Armagetron install, I have to dump it into my resource folder and make the folders for it. Then I have to tell all my friends at the lan party to copy it to their folders.
OR
I put it on my own webserver. That's fairly easy, I can use geocities, run apache on my machine, or whatever, and change the URL to that rather than resource.armagetronad.net.
The one last hiccup was that I had to also to make sure that the path specific in the XML file matches the one in the resource file and the web server.
I'm also not sure that Armagetron will create folders on the clients machines that aren't there. I'm still checking.
Lastly, I've learned that if I want the cool maps like these
http://tron.plantpeanuts.co.uk/viewtopic.php?t=223 I simply need to connect to the server and simply play through a rotation so that all are eventually downloaded to my machine.