Now, to business: A new build, alpha20060423, is available on aabeta. Here are the changes since the last one:
There is one known bug I have been unable to track down in spite of thousands of bug cries on Fortress, and I haven't got a good description yet. It seems that if two cycles drive parallel close to another and one turns away, the other sometimes dies. Any information would be appreciated.NEWS wrote:- Spectators are now regular players and can chat (server and client support needed)
Bugfixes:
- Recording and scorekeeping no longer conflict
- Input during a recording now has an end marker, making quick keypresses after leaving a menu not break it
- CYCLE_RUBBER_DELAY was overridden sometimes by packet loss tolerance
- ALLOW_CONTROL_DURING_CHAT now ignores modifier keys like shift and has been reactivated
- The camera sometimes got stuck in free mode for the first round you watch
- Crashfix in hole blowing code when no cycle was set
Another known bug is that serverside recordings break down far too early, they shouldn't break down at all when played back with an identically built executable. The physics slowly diverge from recorded snapshots. Obviously, this one has top priority.