BUG cries on Bugfarm Fortress and Sumo
Moderator: Z-Man
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I dont know who they are but i remember them being one and the same person.
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Back (in the sig) by popular demand: Lack draws
Back (in the sig) by popular demand: Lack draws
hmm. well the other teams goalie died and someone on my team and then myself passed thru the last part of his trail before it dissapeared. i think it had to do with the 2.5 wall/grid experiment code although im not sure.z-man wrote:Where? When? Who? A debug plot showed nothig immediately obvious.Code: Select all
[7] Your_mom: BUG wall phasing
- 2020
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not sure where to put this... sorry z-man
i recently updated with rc4
and lots of strange things are happening...
to do with views
when i die
i end up in cockpit view staring at the ground...
when in fixed independent camera view
(eg when i am looking at the zone)
it changes again to the inside cockpit view of another player
whereas before
it this view wasn't tagged to the player
and so i could keep viewing it till the end...
not sure if this is a problem because i have updated
or whether it is the new version...
any suggestions for me to check
i will gladly follow
and lots of strange things are happening...
to do with views
when i die
i end up in cockpit view staring at the ground...
when in fixed independent camera view
(eg when i am looking at the zone)
it changes again to the inside cockpit view of another player
whereas before
it this view wasn't tagged to the player
and so i could keep viewing it till the end...
not sure if this is a problem because i have updated
or whether it is the new version...
any suggestions for me to check
i will gladly follow
hold the line
Your mom: yes, it probably has. On a production server, that option shouldn't be enabled like it is on Fortress, letting "old" clients in by overriding the compatibility check. I'll consider resetting a dead player's rubber to zero, this makes the walls have the length they appear with on the clients.
2020: Sounds like client bugs; can I have a recording? There is a neat start menu entry to generate one, just start AA with it, play, and some seconds after something strange happens, quit and send the recording here.
Or start with "armagetronad --record bug.aarec" on a command line in Unix
What version have you upgraded from? I'd like to say "strange, no changes have been made to that system since XXX"
2020: Sounds like client bugs; can I have a recording? There is a neat start menu entry to generate one, just start AA with it, play, and some seconds after something strange happens, quit and send the recording here.
Or start with "armagetronad --record bug.aarec" on a command line in Unix

What version have you upgraded from? I'd like to say "strange, no changes have been made to that system since XXX"

- 2020
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wowo
the rec facility is amazing!
kind of weird to see the game
here's the recording:
and i upgraded from rc3
and it is mac
kind of weird to see the game
here's the recording:
and i upgraded from rc3
and it is mac
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- 2006-03-15_19-06.rec.bz2
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hold the line
Re: wowo
I remember having this error some time ago (beta1 or beta2), and then it magically went away.2020 wrote:the rec facility is amazing!
kind of weird to see the game
here's the recording:
and i upgraded from rc3
and it is mac
A good recording, I see the effect in debug mode at about T=90s. Indeed, a change from rc3 to rc4 is responsible: when the deathcam (focussing a bit on the spot where you died) switched back to normal watching camera mode, it reset to your favorite camera mode. What I did not think about: you'd also want to reset the settings so you don't look to the floor, and maybe you don't want to switch modes at all, maybe you want to go back to your previous mode. All requires more work, so I'll revert that code.
It went unnoticed by others because you're about the only one setting the camera to internal by default
It went unnoticed by others because you're about the only one setting the camera to internal by default

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I get something similar when i accidentally hit the function key and another key (I think up-arrow) on an Apple Powerbook G4 running OSX 10.4.1 - most of the keys get different values and it becomes rather difficult to play. Remedy is hitting function key again.That, if it's not a prank, would be a client bug and I'd need a clientside recording.Code: Select all
[5] WalkerTexsRangr: LTTRS DONT WOR NO MOR [5] WalkerTexsRangr: IM SRIOUS [5] WalkerTexsRangr: RBUG LTTRS FUCD [5] WalkerTexsRangr: phew! [5] WalkerTexsRangr: BUG sometimes when i'm chatting letters just disappear
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Are you turning num lock on? If you are, it's not a bug ;)junglehungry wrote:I get something similar when i accidentally hit the function key and another key (I think up-arrow) on an Apple Powerbook G4 running OSX 10.4.1 - most of the keys get different values and it becomes rather difficult to play. Remedy is hitting function key again.[...]
That, if it's not a prank, would be a client bug and I'd need a clientside recording.
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don't think so - it seems to be random letters as well as numbers, and I don't go anywhere near the numlock key - will shout bug if it happens again. But I'm pretty sure it something specific to my system rather than the client (let alone the server).nemostultae wrote: Are you turning num lock on? If you are, it's not a bug
-- If you love your books, set them free: http://www.bookcrossing.com
–- Declutter your home and save the planet: http://www.freecycle.org
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I have also had something silimar recently. I swapped servers and suddnly the direction keys stopped working. I could still access the menu as normal. It occurs to me now that maybe the client reverted to default keys, but tbh I was out of there pretty quick - those fortress guys get quite twitchy when people dont do what they expect at the startup!junglehungry wrote:
I get something similar when i accidentally hit the function key and another key (I think up-arrow) on an Apple Powerbook G4 running OSX 10.4.1 - most of the keys get different values and it becomes rather difficult to play. Remedy is hitting function key again.