0.2.8.0_rc3: Release process and bugs

Help test release candidates for the next release
meriton
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Post by meriton »

Here you go.
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dlh
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Post by dlh »

z-man wrote:Nemo: that's because the camera update code uses the game timer, and that is paused then. It would be a bug that the camera moves at all, I'll check that.
Oh, well I find it really annoying that I can't move the camera.
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Z-Man
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Post by Z-Man »

Thanks, meriton. It's actually expected behavior :) Between rounds, you have no camera and nobody listens to the "q" key event, so the menu steps in. Of course, it's still annoying and I'll remove the q map and replace it by a custom bind.

Nemo: sorry, if I make the camera move during the chat break in a non-hacked way (tie it to the real timer, not the game timer), the smart camera will do very strange things. Spinning endlessly around the cycle and stuff.
meriton
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Post by meriton »

I got a "network error", this time without typo ;)

Edit: It's at the end of the recording, around t=245.
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Z-Man
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Post by Z-Man »

That's an interesting and bizarre error, thanks. Apparently, one player left, the server sent you the "player left game" message, but somehow forgot the "player deleted" message, and when the network ID got recycled, your client still had the player stored in its place. I'll look at the server side recording. Unfortunately, they've been cursed lately and many did not play back correctly.
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