If, it did work on win2k, didn't notice the icon in the corner.
(if, you make every statement appear to be a question).
Still prefer to do it by hand. Thanks.
I have created a fortress map that looks something like this
It was a heavily modified version of z-man's fortress.
It now looks like this:
Code: Select all
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE Resource SYSTEM "map-0.2.8_beta3.dtd">
<Resource type="aamap" name="ed_fortress" version="0.0.0" author="ed" category="fortress">
<Map version="2">
<!-- Fortress Test Map
License: Do with it what you want.-->
<Settings>
<Setting name="TEAMS_MIN" value="2" />
<Setting name="TEAMS_MAX" value="2" />
<Setting name="NUM_AIS" value="0" />
<Setting name="SP_TEAMS_MIN" value="2" />
<Setting name="SP_TEAMS_MAX" value="2" />
<Setting name="SP_NUM_AIS" value="0" />
<Setting name="SP_MIN_PLAYERS" value="0" />
<Setting name="WIN_ZONE_EXPANSION" value="0" />
<Setting name="MAP_FILE_OVERRIDE" value="0" />
</Settings>
<World>
<Field>
<Spawn x="235" y="90" xdir="0" ydir="1" />
<Spawn x="245" y="590" xdir="0" ydir="-1" />
<!--//main parameter -->
<Wall>
<Point x="0" y="0" />
<Point x="0" y="680" />
<Point x="480" y="680" />
<Point x="480" y="0" />
<Point x="0" y="0" />
</Wall>
<!--//sw centre block -->
<Wall>
<Point x="50" y="310" />
<Point x="50" y="330" />
<Point x="225" y="330" />
<Point x="225" y="310" />
<Point x="50" y="310" />
</Wall>
<!--//se centre block -->
<Wall>
<Point x="255" y="310" />
<Point x="255" y="330" />
<Point x="430" y="330" />
<Point x="430" y="310" />
<Point x="255" y="310" />
</Wall>
<!--//nw centre block -->
<Wall>
<Point x="50" y="350" />
<Point x="50" y="370" />
<Point x="225" y="370" />
<Point x="225" y="350" />
<Point x="50" y="350" />
</Wall>
<!--//ne centre block -->
<Wall>
<Point x="255" y="350" />
<Point x="255" y="370" />
<Point x="430" y="370" />
<Point x="430" y="350" />
<Point x="255" y="350" />
</Wall>
<!--//base centre block -->
<Wall>
<Point x="100" y="20" />
<Point x="100" y="40" />
<Point x="380" y="40" />
<Point x="380" y="20" />
<Point x="100" y="20" />
</Wall>
<!--//top centre block -->
<Wall>
<Point x="100" y="640" />
<Point x="100" y="660" />
<Point x="380" y="660" />
<Point x="380" y="640" />
<Point x="100" y="640" />
</Wall>
<!--//sw corner block -->
<Wall>
<Point x="20" y="20" />
<Point x="20" y="330" />
<Point x="40" y="330" />
<Point x="40" y="40" />
<Point x="80" y="40" />
<Point x="80" y="20" />
<Point x="20" y="20" />
</Wall>
<!--//se corner block -->
<Wall>
<Point x="400" y="20" />
<Point x="460" y="20" />
<Point x="460" y="330" />
<Point x="440" y="330" />
<Point x="440" y="40" />
<Point x="400" y="40" />
<Point x="400" y="20" />
</Wall>
<!--//nw corner block -->
<Wall>
<Point x="20" y="350" />
<Point x="20" y="660" />
<Point x="80" y="660" />
<Point x="80" y="640" />
<Point x="40" y="640" />
<Point x="40" y="350" />
<Point x="20" y="350" />
</Wall>
<!--//ne corner block -->
<Wall>
<Point x="400" y="660" />
<Point x="460" y="660" />
<Point x="460" y="350" />
<Point x="440" y="350" />
<Point x="440" y="640" />
<Point x="400" y="640" />
<Point x="400" y="660" />
</Wall>
<Zone effect="fortress">
<ShapeCircle radius="40">
<Point x="240" y="110" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="40">
<Point x="240" y="570" />
</ShapeCircle>
</Zone>
</Field>
</World>
</Map>
</Resource>
It works except that the four corner "L" shaped blocks can be driven through quite happily. Fake walls if you like.
I know I could build the L shape from 2 rectangles to harden them up, but I kind of like them the way they are.
If anyone would like to test this, pop along to "The Fortress of Death" or some better name when I come up with one.