Here are some of the more drastic examples of the "weird wild stuff" that'll happen after I've been cored, using 0.2.8_beta3.2. Of course, you don't get a sense of the movement, which is very odd, indeed. But anyway....
Edit: I should add, this was a rare example of me looking from the outside of the arena in. It may be one of the only times that has happened, actually. Usually, the camera remains inside the arena. And sometimes the camera gets locked in a single position. Other times it will still follow a player, but somewhat erratically.
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Last edited by Phytotron on Sat Nov 19, 2005 3:05 am, edited 1 time in total.
Well now, I don't see anything wrong with revitalising this thread. Like any other subject, why make a whole new topic when a 'repository' already exists? So, without further ado or to-do...
I believe this was in an online server and occurred during one of those funky freezy, possibly timer hiccup events. I yellow, of course. I just sat there awhile, no rubber depletion or resultant 'sploshun. This view was made by the smartcam all by itself, though it was wavering.
I'm assuming this is a similar thing as I described years ago here: http://forums3.armagetronad.net/viewtopic.php?p=45375#p45375 Screenshots there, too. :)
The above, through incam. Looks like a spectral plot of even and odd order harmonics, says Oscilloscope.
Last edited by Phytotron on Mon Nov 23, 2009 6:26 pm, edited 1 time in total.
Those mixed walls are caused by depth thrashing. The card simply doesn't have the precision beyond some point, so it starts confusing surfaces near each other, especially farther away from the camera due to the meaning of the depth coordinate. MixedWalls1 is really extreme. Used a 16-bit depth buffer there? Actually I don't know how that should look due to disuse, but I know for sure my 24-bit depth buffer can't do that.