Misery wrote:I like it... But my poor fps SUFFERS.

Yeah, I've noticed that's a big problem with maps with interior walls. Best thing you can do is turn the high rim off, with the added benefit of being able to see where the hell you are.
I haven't tried this server yet. I'll give it a go in a bit and see if I can stick around for more than a round.
Edit: OK, I played it, though only against AI. Yah, HUGE hit in framerate. Otherwise, a decent idear. Perhaps if there were some way to have the mazes generated using cycle tails (say with the help of a scripted bot) instead of rim walls, that'd better the framerate problem.
(This is where I get a reply about how difficult that would be to program.)