Some trail textures I've whipped up...

For developmental things relating to the graphics of the game.
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4matsy
Posts: 1
Joined: Thu Mar 31, 2005 2:02 pm
Location: Grinding your wall, right behind you

Some trail textures I've whipped up...

Post by 4matsy »

Hi there. Nice community y'all got here. :)

I've been playing AA on and off for about...oh, 5 months now. Though I don't play online too much, having a dial-up connection that drops randomly from time to time... -_-'

I've lurked around here for a while, too, just never having much to post about. I also seem to have taken a liking to messing around with AA's graphics, namely the bike trails, and would like to share them with the rest of the AA players...well, I figure this post fixes both of those problems, heh :P

So, getting right to the point:

http://www.filespace.org/4matsy/armaget ... _trail.zip

There's about 40 trail textures in here.
- About half are assorted Super Mario Bros. graphics. I thought seeing old 8-bit NES graphics in an advanced 3D game like Armagetron would be pretty funny, so my initial experiments with modifying the trail graphics involved just ripping whatever tiles I felt like...SMB was the first game that came to mind :P
- The rest are a mishmash of...er...various stuff. There's some gradients, text (I especially like the "1-800-CORE-DUMP" one, for some bizarre reason), and a few weird patterns/effects I knocked together in Paint Shop. :lol:

Have fun with the textures, and I hope to be posting here and playing more Armagetron in the future. :)
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Tank Program
Forum & Project Admin, PhD
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Joined: Thu Dec 18, 2003 7:03 pm

Post by Tank Program »

I'll have to check this out, and welcome btw ;).
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k
Random Identifier & Project Developer
Posts: 345
Joined: Wed Feb 25, 2004 12:54 am
Location: Northern California, USA

Post by k »

Cool. I like the binary, fog, and noise textures. :D
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