void ePlayerNetID::WriteSync(nMessage &m){
lastSync=tSysTimeFloat();
nNetObject::WriteSync(m);
m.Write(r);
m.Write(g);
m.Write(b);
Change the above few lines to look like this:
void ePlayerNetID::WriteSync(nMessage &m){
lastSync=tSysTimeFloat();
nNetObject::WriteSync(m);
int bb=1+(int) (31.0*rand()/(RAND_MAX+1.0));
int rr=1+(int) (31.0*rand()/(RAND_MAX+1.0));
int gg=1+(int) (31.0*rand()/(RAND_MAX+1.0));
m.Write(rr);
m.Write(gg);
m.Write(bb);
The code has absolutely nothing to do with textures, looks like random colorization to me. The gif is literally just someone's avatar of 2 cycles grinding each other.
aP|Nelg wrote:The code has absolutely nothing to do with textures, looks like random colorization to me. The gif is literally just someone's avatar of 2 cycles grinding each other.
Classic Jas0n post, if I were to make assumptions.
aP|Nelg wrote:The code has absolutely nothing to do with textures, looks like random colorization to me. The gif is literally just someone's avatar of 2 cycles grinding each other.
Classic Jas0n post, if I were to make assumptions.
lol, who jas0n? Are you making a fool of me?
I really would like to know who is jas0n, sorry
aP|Nelg wrote:The code has absolutely nothing to do with textures, looks like random colorization to me. The gif is literally just someone's avatar of 2 cycles grinding each other.
Classic Jas0n post, if I were to make assumptions.
lol, who jas0n? Are you making a fool of me?
I really would like to know who is jas0n, sorry
Quit pretending; you've already been found out but you're still in denial, if I were to make assumptions ^