sine.wav - various graphical
Re: sine.wav - various graphical
Well if they're unreleased, we won't have seen them. It was a poor attempt at witticism, please ignore.
- Phytotron
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Re: sine.wav - various graphical
Ah, you meant a reason for them not having been seen, whereas I read it as suggesting a reason they haven't been released.
Re: sine.wav - various graphical
Not sure what I'm going to do with this one. I think I worked on it too much and ruined my original idea.
Re: sine.wav - various graphical
Is that something one can read with a modified QR/bar code scanner of the future or meant to look like celluloid film? I'm trying to find the pattern. Neat.
Re: sine.wav - various graphical
Here is my incam-only cockpit from the 0.4 Cockpit Discussion. I was hoping to optimize it for the cockpit-branch because it allegedly has code to compensate for different aspect ratios, but I could never get it to build on my system. I don't even know if that branch even works.
NOTE: There is no code here for other cameras, only incam. You can copy the layout and files into another cockpit to use.
I will probably write something for the other cameras later, just wanted too get this out there for people to test.
NOTE: There is no code here for other cameras, only incam. You can copy the layout and files into another cockpit to use.
I will probably write something for the other cameras later, just wanted too get this out there for people to test.
- Attachments
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- true.zip
- (1.4 MiB) Downloaded 754 times
Re: sine.wav - various graphical
ARGON v0.1*
My challenge was to skin Armagetron with as few adjustments as necessary. I was able to come up with this by replacing the rim wall, bike and trail skins, and a fancy cockpit (designed from all the feedback in our cockpit discussions). There was supposed to be a bunch of sounds too, but that's taking longer than expected, so you'll have to wait for those. Mt design decisions were based on thoughts in the Unifying style thread.
* I spent waaaaay too much time on this.
My challenge was to skin Armagetron with as few adjustments as necessary. I was able to come up with this by replacing the rim wall, bike and trail skins, and a fancy cockpit (designed from all the feedback in our cockpit discussions). There was supposed to be a bunch of sounds too, but that's taking longer than expected, so you'll have to wait for those. Mt design decisions were based on thoughts in the Unifying style thread.
* I spent waaaaay too much time on this.
- Attachments
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- argon.zip
- (274.65 KiB) Downloaded 826 times
Re: sine.wav - various graphical
That cockpit kicks ass, nice one! And I might just have replaced the old rim texture I used with this one.
Re: sine.wav - various graphical
That's some pretty nice work there, Sine!
"Music can name the unnameable and communicate the unknowable."
~Leonard Bernstein
~Leonard Bernstein
Re: sine.wav - various graphical
Thanks for the positive feedback, guys. I had to make a small adjustment to the cockpit labels to compensate for low resolutions. I also has an idea to make a gray-scale variant of this cockpit with smooth, round edges. Plus, there is another unfinished Rim texture on my drive that's less "Tron" and more industrial, but it hasn't quite come together yet. I'm booked solid with school and work until the middle of May, so hopefully I can spit out another mod at that time.
- Attachments
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- argon-0.2.aacockpit.xml
- (15.23 KiB) Downloaded 593 times
Re: sine.wav - various graphical
Here is a slight remix of a scheme I made a couple years ago, now with a matching cockpit (monochrome, Argon style). The textures are Hi-Res (8MB) and located at the AoT site.
DOWNLOAD
DOWNLOAD
Re: sine.wav - various graphical
No one asked for this, but here are the old Armagetron textures as a moviepack in case you are feeling nostalgic.
EDIT: I see these are already on the wiki, but I didn't notice because there were no screenshots, so I added the ones below.
EDIT: I see these are already on the wiki, but I didn't notice because there were no screenshots, so I added the ones below.
- Attachments
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- moviepack.zip
- (1.34 MiB) Downloaded 324 times
Re: sine.wav - various graphical
Made some slight modifications to an old moviepack (Sector 773). Very purple.
- Attachments
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- sector-773-v2.zip
- MOVIEPACK
- (406.03 KiB) Downloaded 316 times
Re: sine.wav - various graphical
Remixed a texture I wasn't happy with previously. It's still not great, but I can live with it. I've been having new ideas about rim textures and I'm going in a different direction from here on out.
Re: sine.wav - various graphical
One more old, unreleased texture:
- Attachments
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- rim_wall.png
- (3.95 KiB) Not downloaded yet