Gamescom 2015

Anything About Anything...
User avatar
Z-Man
God & Project Admin
Posts: 11710
Joined: Sun Jan 23, 2005 6:01 pm
Location: Cologne
Contact:

Gamescom 2015

Post by Z-Man »

I went again! Well, I also went 2013, but there was nothing much to report back then.

This time, apparently I was almost exclusively in a space combat game mood. First, I went to the Oculus booth and played Eve: Valkyrie. It was essentially that demo on easy mode. The Rift itself, I have to say, is now flawless. I also had a go with it's DK1 back in 2013 and was not too impressed then, but now, there is absolutely no perceivable delay or image blurring as you move your head around. No trace of nausea or queasiness for me. The resolution is still a bit low, of course, but it'll do.
The most interesting thing: In the beginning of the demo, after you get ejected out and fly with your mates, a strange and profound feeling of joy overcame me, stronger unlike any other feeling I can remember having while playing with them electronic toys (*). I can't say where it came from. I did not really feel "there"; when you look down, you do see some hands, but they are immobile and grabbing at a flightstick while your real hands are on a gamepad. I was always aware of the comfortable and safe chair I was sitting in and the operator with me in the room, I think I even left my mouth closed most of the time :) But you look around and the giant fake spaceships and the giant fake planet simply look amazing. And the ships control like a dream.
Anyway, then the enemies beam/warp/phase in, the joy vanished and I was only playing a videogame. A pretty good videogame that was going on all around me. And the nice trails the spaceships leave behind combined with the fact that you can just look around make it super intuitive to track your targets. It's 0% simulation; there was not even a way to control the speed of the spaceship, though I suspect that was only for the demo.
So yeah, that was quite good. I could not try the in-development hand controllers, but for games where you sit in a cockpit, I can totally see the Rift and its peers become the recommended mode of play. It's probably going to be cheaper than two good extra monitors. The obvious, pressing question: Would I play a lightcycle game on them? Dunno. The first thought would be that the sudden turns are a fast track to vomit land, but apparently sudden transitions between perspectives can be fine, if a little disorienting. So it could work if one leaves out the turn animation and makes it a sudden, instant jerk.

Next was Speedrunners in the indie booth, a four player local competitive platformer. Which was a blast. Well, once I found out which dude I was controlling. It's a bit limited in depth; for example, you can slide, and that's only useful and mandatory in exactly one kind of situation. But there are also jumps, walljumps, wallslides and a grappling hook giving you plenty of not easy to master control over your momentum. And nasty items. It's a bit like Mario Kart, I thought, and sure enough, that's in their sales pitch. If you're genre-biased against Towerfall or sick of it, Speedrunners is worth a look.

Then I stumbled upon the small Star Citizen booth, essentially just four PCs with high end flightsticks, facing the outer wall. You'd imagine that with the sixty million dollars raised, they'd give themselves more of a presence, but oh well. The game is still pretty rough around the edges, too. On display was the space combat portion (of course), but I accidentally left to the hangar where I promptly bumped my head on my (presumably) ship and fell over, several times. I think we were not supposed to go there :) There was texture pop-in, too. The operator freed me from my misery and set me up for a proper mission, super easy mode. I did have lots of problems coping with the setup, so I don't want to blame the game too much; there was no armrest, so handling the flightstick was quite exhausting and imprecise. The shots you fire vanish quickly and you can't properly see where you have to fire to hit the enemies... usually space games would have the spot where you aim marked in front of your targeted ship. Only a bit in, I noticed that the game does this in reverse: It has a second target reticule next to the one showing where your shots actually go and to lead your target properly, you have to align that reticule with it. Which is... odd. I suppose you can get used to it, but why would anyone design a battle system so that you have to match the movement of one object you don't control with another object you only partially control? Instead of the straightforward old way? I'm not backing that one. But I did take three of their styrofoam spaceships.

For a space-break, I had a quick go at Cuphead. 's good. What I did not know going in was that it's all boss fights, I'm not so sure I like that; but they are inventive and challenging and the art is just adorable. To shoot, the cupheads make pew-pew with their hands! Restarts take a little too long, but at least they don't take you out of the stage. And it has local two player coop. A concern with stylish game is always that they might sacrifice gameplay for looks; not so here, the controls are as tight as megaman's pants. This one I am very likely to get. I played the XBox One version, but it's also coming to PC.

I then had a short go at Elite: Dangerous on the XBox One. Seems to be working just fine there, no technical issues or awkward controls. Of course, this one is out already for quite a bit on the PC and really too complex to properly test on the show, so I did not dive into it too much.

Lastly, Starfox Zero on the Wii U. Never played a Starfox game before; it's nice. The demo was the three (four?) stage level that also was shown for E3. Variety is much bigger than on the other space shooters, you have semi-on-rails sections and free flight sections and a section where the main camera stays fixed on the target. You can always aim with the gyro controls of the gamepad; I never quite got used to that. What I also found awkward is that often, the game has you shoot stationary or slow moving targets. And since you can only shoot in the same direction as you're flying, that means half of the time you're just flying away from your target, waiting until you're far enough for the next run. I think you're supposed to hit them properly the first time :) But my own rubbishness aside, it's looking quite good. IF we get a Wii U AND I'm not somehow already saturated with spacy shooty games, this could be in the first batch of games.

That was it. I'll quit rambling now. I guess this is mostly to sort my own thoughts.

(*) Important qualification. It's on the level of finding a really, really good hiding spot during hide and seek, I'd say.
Word
Reverse Adjust Outside Corner Grinder
Posts: 4311
Joined: Wed Jan 07, 2009 6:13 pm

Re: Gamescom 2015

Post by Word »

The first thought would be that the sudden turns are a fast track to vomit land, but apparently sudden transitions between perspectives can be fine, if a little disorienting. So it could work if one leaves out the turn animation and makes it a sudden, instant jerk.
Well, perhaps it would be perfect for incam mode combined with the minimap. And it would probably help if the arena had a more complex 3d architecture so you don't stare at the same wall whenever you turn. (Not directly a feature request, just thought of that while reading the post.)
User avatar
ConVicT
Shutout Match Winner
Posts: 1001
Joined: Fri Feb 17, 2012 2:33 am

Re: Gamescom 2015

Post by ConVicT »

In my opinion: This post is too long.
User avatar
sinewav
Graphic Artist
Posts: 6477
Joined: Wed Jan 23, 2008 3:37 am
Contact:

Re: Gamescom 2015

Post by sinewav »

ConVicT wrote:In my opinion: This post is too long.
:D But it's only 8 words!
User avatar
ConVicT
Shutout Match Winner
Posts: 1001
Joined: Fri Feb 17, 2012 2:33 am

Re: Gamescom 2015

Post by ConVicT »

Your avatar is cool, what is that?
Reminds me of the Yellow Devil from Megaman.
Last edited by ConVicT on Tue Aug 11, 2015 4:48 pm, edited 1 time in total.
User avatar
Phytotron
Formerly Oscilloscope
Posts: 5042
Joined: Thu Jun 09, 2005 10:06 pm
Location: A site or situation, especially considered in regard to its surroundings.
Contact:

Re: Gamescom 2015

Post by Phytotron »

I've been familiar with SpeedRunners since early this year, from watching people play it on a stream. Looks fun. I might like to grab it (among countless others) once my PC is capable. I'll have to find folks to play with, though. By the way, it's not local-only; you can also connect across the web. What I don't know is if that's limited to Steam friends or whatever.

I've been waiting for games like Cuphead, aesthetically speaking, since I was a kid. That is, video games fully looking like cartoons. There have been attempts in the past (there were several on the SNES that got real close, but there was still pixelization), but this one really nails it. I too am a little bummed it's just boss fights—and totally a shooter, for that matter. The main reservation I have about that game, however, is some of the potential imagery. As you may know, a lot of cartoon content from the era it's mimicking is...troublesome. They've already changed the design of the Devil boss, apparently due to response to that.

I remember back in the early 90s being at the fair and standing in one of those things with the big huge VR helmet on and being like, "yeah, ok, whatever." Looks like it's finally getting done right, from what I've heard about it. Although, some believe that Augmented Reality may ultimately have more impact than VR.
User avatar
/dev/null
Shutout Match Winner
Posts: 819
Joined: Sat Sep 04, 2004 6:28 pm
Location: Chicago-ish

Re: Gamescom 2015

Post by /dev/null »

I wish Star Citizen wasnt such an obvious cash grab. They are eventually going to release a piece of shit that you idiots paid millions for.

Ive seen more honest korean flash games.
Word
Reverse Adjust Outside Corner Grinder
Posts: 4311
Joined: Wed Jan 07, 2009 6:13 pm

Re: Gamescom 2015

Post by Word »

I've been waiting for games like Cuphead, aesthetically speaking, since I was a kid. That is, video games fully looking like cartoons.
And I always wanted to make one like that myself.
User avatar
Ratchet
Match Winner
Posts: 780
Joined: Sat Mar 15, 2008 5:55 am

Re: Gamescom 2015

Post by Ratchet »

You totally should've mentioned you were going ahead of time! I would've shot you a PM and asked you to kindly stop by the Wargaming booth and maybe, possibly grab one of the mega awesome bonus codes they were handing out! Booo! :P
Image
"Dream as if you'll live forever,
Live as if you'll die today." -James Dean
User avatar
ppotter
Match Winner
Posts: 451
Joined: Sun Sep 28, 2008 12:45 am

Re: Gamescom 2015

Post by ppotter »

ConVicT wrote:Your avatar is cool, what is that?
Reminds me of the Yellow Devil from Megaman.
Berzerk.
User avatar
[Anonymous]
Round Winner
Posts: 204
Joined: Thu Mar 19, 2015 11:54 am

Re: Gamescom 2015

Post by [Anonymous] »

ConVicT wrote:In my opinion: This post is too long.
User avatar
Z-Man
God & Project Admin
Posts: 11710
Joined: Sun Jan 23, 2005 6:01 pm
Location: Cologne
Contact:

Re: Gamescom 2015

Post by Z-Man »

Chuckle :) All the toys of that kind I ever had were just electric. Yours must be more advanced than mine.
User avatar
Z-Man
God & Project Admin
Posts: 11710
Joined: Sun Jan 23, 2005 6:01 pm
Location: Cologne
Contact:

Re: Gamescom 2024

Post by Z-Man »

So yeah, I went again this year! I did not stand in line for an hour at any of the big booths just to see a movie and almost exclusively wandered the indie and retro areas. It was a bit pointless, as you will shortly see... Right, here is what stood out to me, most impressive first:

We Harvest Shadows This was presented in the opening show. It's a combination of a farming sim and horror. Which works far better than you'd think! The farming is a bit on the lightweight side and ridiculously lucrative (every tomato plant, if properly watered, gives you three tomatoes a day). You have a todo list for every day and if you can't finish it, you are not allowed to go to bed early. You don't want to stay up too late. There is a demo on steam, I counted exactly one jump scare, if that matters to you. The horror is mostly driven by the unknown. In universe, you don't know what is going on; what you are seeing might be supernatural, very elaborate pranks by local high school kids, or just in your head. Either way, you don't know what rules apply, what you need to do to survive. Out of the game, all of that, plus you don't know anything at first about the player character's past, why he decided to spend the rest of his life that way.
There is a cat in the game; at one point, it just wanders in. You can pet it and you can feed it. That's 50% there to full cat realism! All that is missing is it barfing on the kitchen floor and leaving headless rats as presents for you in your bedroom.
Two things I find irritating: Checkpoints are at the beginning of the day. Which means that if you got through your day just fine, but something at night kills you, you have to do the farming bits again.
AND THE SUN IS RISING IN THE WEST AND SETTING IN THE EAST.
But really, play the demo. I was not creeped out and scared that much since Amnesia: Dark Descent.

Cat Detective Albert Wide You're a hardboiled cat detective in a city full of mostly anthropomorphic animals. What got me here is primarily the presentation of the driving cutscenes. Just look at that! You have to solve a very strange murder case to work off your gambling debt. Gameplay is thin, kind of similar to the Frog Detective games, you just talk to everybody and interact with everything. It's the setting and tone that carry the experience. It's not funny-funny, and not innocently cute like Frog Detective, but definitely also not too serious. There is a Demo on Steam.

Miniatures, point and click game with hand drawn animations. The Demo, which is on Steam, features a group of people, maybe a family, assemble a piece of Ikea-like furniture together. Things go a bit wrong... better play for yourself, it is short enough.

Seafrog You are a frog skateboarding around derelict ships on your giant monkey wrench. Really, has there ever been a bad game where the protagonist is a frog? There is a demo on Steam. Sadly, I could not get into the proper skateboarding flow and got stuck at a point where I was tasked with gathering a set amount of skateboarding trick points in thirty seconds.

Lucky Tower Ultimate You are a dim witted knight trying to descend a tower you just got teleported into. It's a sequel to an old browser game (well, two) and mostly based around funny ways you can die. This time, it's a rougelike (or later probably a rougelite, seems you can get permanent upgrades between runs), for better or worse, and will launch in early access, also for better or worse. I played the demo for a couple of hours, it was very enjoyable. Edit: Looks like the steam demo was only available for a short time, oh well.

Yeah, all those have demos out and that was precisely what was playable on the show floor... but I would not have noticed four of them.
User avatar
Z-Man
God & Project Admin
Posts: 11710
Joined: Sun Jan 23, 2005 6:01 pm
Location: Cologne
Contact:

Re: Gamescom 2015

Post by Z-Man »

Lastly, there was Hieronymus, inspired by this guy, quite openly. It's a magic based adventure game with bizarre characters and monsters. There is combat, but it intentionally is very unwieldy with single shot weapons with extra long reload times. I did not get very far :) It's very rough still, but there is no announced release date yet, so there is still plenty of time to let it cook.
Also, there is no public demo for download, what do you know?

On the retro side, I learned about a few new people who still make new games for old hardware. Dr Wuro Industries specializes in C64 games, specifically four player party games. Also on the C64, I played a fantastic port of Canabalt, the pioneer single button platformer, very faithful and it played great. I don't know where to get it, though. For the 16 bit consoles, there was Black Jewel Reborn, a neat hack and slash. In case you are wondering about the "Reborn" part, it's based on a regular PC game with C64 style graphics (but probably too big to fit an actual C64).

I'll probably have to get a MiSTer FPGA machine at some point... it can faithfully recreate all the good old stuff with minimal latency, and can connect to either a modern TV via HDMI with all the usual scaling and scanline options up to 4K, or CRT monitors of all kinds, even old TVs. The previous device of its kind that I know of, the MiST, only had VGA output. Which was too modern and too outdated at the same time. It's expensive, but still cheaper than a single Amiga 1200 nowadays.
User avatar
Monkey
Shutout Match Winner
Posts: 829
Joined: Thu May 22, 2008 12:36 am
Location: England, UK

Re: Gamescom 2015

Post by Monkey »

Z-Man wrote:I'll probably have to get a MiSTer FPGA machine at some point
I've just taken a look at this and it's an interesting project. Have you tried any emulators instead though?
Even OpenBSD has lots of emulators in it's repo. I've tried UAE, an open source Amiga emulator, and it worked great, being accurate and fast. I don't know whether or not you know this (you probably do but still I'll mention it) but there are open source emulators for pretty much all retro platforms.
Z-Man wrote:It's expensive, but still cheaper than a single Amiga 1200 nowadays.
My brother and I have an Amiga 500 still from our childhood. We keep it at our mother's flat as we don't want to have to store it in our own homes. She keeps asking us if she can throw it away (like she did with our ZX Spectrum!) but we always tell her she mustn't. We have so many games for it, it's ridiculous (probably over 1000). We will have to see if it's still working. I hope the capacitors, etc are OK. Many good times on this machine.
Playing since December 2006
Post Reply