How about they are weighted by thier kill to death ratio which degrades over time. Half the servers online right now are using local clients on chatbot to push thier rankings up in the list. Thats a pretty ******* ridiculous move in such a small community.
Im sure its luke-jr trying to sell more really bad servers for incredibly high prices while he harvests everyones passwords.
A new way to weight servers.
Re: A new way to weight servers.
Just for an example, there are ten people "online" right now, not a single one of them are playing.
Its misleading and a waste of time, how about you ***** stop implenting xml and shit for servers you still cant make work right, and institute some basic ass deadman checks?
Its misleading and a waste of time, how about you ***** stop implenting xml and shit for servers you still cant make work right, and institute some basic ass deadman checks?
Re: A new way to weight servers.
Unless a server is spawning people that don't die or kills people, the k/d would always be 1. One person gets a kill while the other dies. That would push scripted servers down to the bottom. Maybe just a kill count if you went that way, but still not a completely fair one.
I would rather something like sending play time to the master to sort with, which can degrade while not being played in. That would keep up the ones being used over the dead ones.
I don't see what they have being changed though, and you can manually give your own sorting.
I would rather something like sending play time to the master to sort with, which can degrade while not being played in. That would keep up the ones being used over the dead ones.
I don't see what they have being changed though, and you can manually give your own sorting.