Why can't I connect - FIXED

Post here if you need help setting up your server, etc.
Post Reply
User avatar
dlh
Formerly That OS X Guy
Posts: 2035
Joined: Fri Jan 02, 2004 12:05 am
Contact:

Why can't I connect - FIXED

Post by dlh »

I just tried to start up my server, but I can't connect (or any one else). There are no errors in the startup. I haven't changed anything since the last time (and it worked the last time). I ssh'ed into it, everything is fine. Its just I can't connect (not on my list, can't custom connect).

Code: Select all

nemo@sparcbox nemo $ armagetronad-dedicated
changed ~/.armagetronad-dedicated to /home/nemo/.armagetronad-dedicated
[0] Bound socket to 0.0.0.0:32772.
[0] Bound socket to 127.0.0.1:4534.
[0] Connecting to master server...
[0] Login information sent. Waiting for reply...
[0] Logging out...
[0] Done!
[0] Killing user 0, ping 10.
[0] Login information sent. Waiting for reply...
[0] Login failed: Timeout.
[0] Logging out...
[0] Done!
[0] Killing user 0, ping 10.
[0] Login information sent. Waiting for reply...
[0] Login Succeeded. User Nr. 1 
[0] Syncing with server...
[0] Relabeling NetObjects...
[0] Syncing again...
[0] Done!
[0] Sending my server info...
[0] Logging out...
[0] Done!
[0] Killing user 0, ping 10.
[0] Closing socket bound to 127.0.0.1:4534
[0] Bound socket to 127.0.0.1:4534.
[0] Ping charity changed from 100 to 100100.
[0] Nobody there. Taking a nap...
[0] Timestamp: 2005/07/30 20:28:40
[0] Closing socket bound to 127.0.0.1:4534
[0] Bound socket to 127.0.0.1:4534.
Last edited by dlh on Sun Jul 31, 2005 2:54 am, edited 1 time in total.
User avatar
dlh
Formerly That OS X Guy
Posts: 2035
Joined: Fri Jan 02, 2004 12:05 am
Contact:

Post by dlh »

Well, other services are running.... Armagetron refuses to work. :cry:
User avatar
Jonathan
A Brave Victim
Posts: 3391
Joined: Thu Feb 03, 2005 12:50 am
Location: Not really lurking anymore

Post by Jonathan »

Translating back and forth a few times using crappy online translation stuff:
Yep, introduced server the functioning...
ˌɑrməˈɡɛˌtrɑn
User avatar
LETE
Core Dumper
Posts: 128
Joined: Sat May 21, 2005 5:40 am
Location: Hey if i'm not here i'm most likely on the grid

Post by LETE »

Said
Yep, server is running...
for me.
Image
User avatar
dlh
Formerly That OS X Guy
Posts: 2035
Joined: Fri Jan 02, 2004 12:05 am
Contact:

Post by dlh »

Ok... now its working after a recompile. Odd.

Look for nemo's test server :wink:
User avatar
Jonathan
A Brave Victim
Posts: 3391
Joined: Thu Feb 03, 2005 12:50 am
Location: Not really lurking anymore

Post by Jonathan »

Still can't connect. Not in the master server list and entering your IP manually times out.
ˌɑrməˈɡɛˌtrɑn
User avatar
dlh
Formerly That OS X Guy
Posts: 2035
Joined: Fri Jan 02, 2004 12:05 am
Contact:

Post by dlh »

Jonathan wrote:Still can't connect. Not in the master server list and entering your IP manually times out.
I was configuring it, its up now.
User avatar
dlh
Formerly That OS X Guy
Posts: 2035
Joined: Fri Jan 02, 2004 12:05 am
Contact:

Post by dlh »

It crashed mid-game. :roll:
User avatar
Jonathan
A Brave Victim
Posts: 3391
Joined: Thu Feb 03, 2005 12:50 am
Location: Not really lurking anymore

Post by Jonathan »

:?

Code: Select all

nemostultae left the game.
Ping charity changed from 181 to 211.
Deleting objects...
Deleting grid...
REAL_ARENA_SIZE_FACTOR changed from 0.353553 to 0.25 on server order.
Time:     29.6976 seconds
Sent:     11142 bytes in 240 packets (375.182 bytes/s)
Received: 20834 bytes in 235 packets (701.539 bytes/s)
Creating grid...
Go (round 1 of 10 )!
Resetting scores...
Jonathan: ?
Ping charity changed from 211 to 205.
Deleting objects...
Deleting grid...
Time:     50.5861 seconds
Sent:     24760 bytes in 506 packets (489.462 bytes/s)
Received: 42536 bytes in 485 packets (840.863 bytes/s)
Creating grid...
Go (round 2 of 10 )!
User 0 timed out.
Logging out...
Done!
Killing user 0, ping 10.
Ten seconds left!
Overall Winner: Jonathan after the timelimit of 30 minutes was hit.
Fatal signal: Bus Error (SDL Parachute Deployed)

Armagetron has exited due to signal 11 (SIGSEGV).
Just before it crashed it seemed like it lost sync.
ˌɑrməˈɡɛˌtrɑn
User avatar
Jonathan
A Brave Victim
Posts: 3391
Joined: Thu Feb 03, 2005 12:50 am
Location: Not really lurking anymore

Post by Jonathan »

When I activated my chatbot my walls weren't gridded somehow. :? I think the server saw the same because it didn't put me back and I could cross what would have been my wall. Snippet from the log:
Jonathan: um
nemostultae: r
nemostultae: er
nemostultae: er
nemostultae:
nemostultae: odd
Instant win zone or death zone activated! Enter it to win the round.
Jonathan: really
What did it look like from your client, nemo?
ˌɑrməˈɡɛˌtrɑn
Post Reply