Fortress onslaught - again

What do you want to see in Armagetron soon? Any new feature ideas? Let's ponder these ground breaking ideas...
Post Reply
User avatar
Jip
Round Winner
Posts: 397
Joined: Sat Sep 26, 2009 5:32 pm

Fortress onslaught - again

Post by Jip »

Hall asked me if I got the old onslaught script somewhere. Since it was a mess I made it using the php ladderlog framework I made the other day.
So here is it. Feel free to set up a server and contribute if you find bugs/improvements.
https://github.com/brandesign/Armagetron-Onslaught
User avatar
Jip
Round Winner
Posts: 397
Joined: Sat Sep 26, 2009 5:32 pm

Re: Fortress onslaught - again

Post by Jip »

There is now a server up at [url]armagetronad://unk.me:4540[/url] for testing!
Feedback very welcome.
User avatar
pike
Round Winner
Posts: 397
Joined: Thu Feb 28, 2008 6:53 pm
Location: where polar bears walk the streets

Re: Fortress onslaught - again

Post by pike »

Thanks for bringing Onslaught back Jip, I really enjoyed playing it again :)

I was thinking about one change; Onslaught requires defending team to set up quickly and smoothly, so any noob who turns randomly at start basically prevents you from setting up. Maybe it would be a good idea to move defenders' starting points away from the zone?
User avatar
sinewav
Graphic Artist
Posts: 6413
Joined: Wed Jan 23, 2008 3:37 am
Contact:

Re: Fortress onslaught - again

Post by sinewav »

I agree that making some slight changes to Onslaught would be great. With the respawning, this game is a great introduction to Fortress. I would even like to see a Wild Onslaught one day.
Post Reply