Single to Multiplayer Transition

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Light
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Single to Multiplayer Transition

Post by Light »

Is there a way to avoid having the round restart when a player joins a currently single player game? I just want the round to play out normally before it switches over to multiplayer.

I can't really think of anything outside of using a script to check the number of players, then wait for the end of a round to switch the number of SP_TEAMS_MAX to a value higher than 1. I'm just hoping there's a built-in way to do this? The GAME_TYPE is also 0, and bots don't play against you in SP.

Thanks in advanced for any help or ideas.
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delinquent
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Re: Single to Multiplayer Transition

Post by delinquent »

Try auto-team 0, that might stop a player from automatically joining a team upon entrance, and subsequently ending the current session. It may also be wise to require a login to play.

Other than that, I don't think it's possible without modifying the server, which presents a whole load of new problems.
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Re: Single to Multiplayer Transition

Post by epsy »

SP_TEAMS_MAX 1 seems correct to me, does the server not accept the new player at all if you set it?

AUTO_TEAM and authentication have nothing to do with this.
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Phytotron
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Re: Single to Multiplayer Transition

Post by Phytotron »

Yeah, I was going to suggest that and/or the [SP_]MIN_PLAYERS settings(s). I'm fairly sure it can be done, and that I've inadvertently done it before. But the interaction of all those settings twists my brain a little, and I can't recall.
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Light
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Re: Single to Multiplayer Transition

Post by Light »

The SP_TEAMS_MAX if set to 1 don't allow a second person to join and take it to multiplayer. It was my first idea. d: I would control this with a script before modifying the whole server though. That's just a bit unnecessary for something so small. It's not really a big deal I guess, I just was hoping there was a way already available without trying to rig something up.

Thanks anyways. (:
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