
(Don't kill me, I know you know where I live)
It's funny you should say this. It really makes me wonder if you have played High Rubber in the last six months. I have been playing HR a significant amount, lately. One big reason is that the people I encounter still say things like wd and other niceties that were much more common back in 2008 and earlier. Keep in mind, I don't play open much, I close, box, seal, stab, micro, and corner people in. Occasionally, somebody will say that my style is frowned upon, but that's pretty rare.High Rubber: ASSHOLE!
Some of you really do have an odd concept of "old."Clutch wrote:30-40? Just go hand out flyers at the place where everyone buys their caskets, that's where they all are.![]()
By my reckoning 2006 is about when the "community" really went in the tank.compguygene wrote:...2008 and earlier.
Geez, phones are awfully small - maybe tablet sized, like an ipad.szopin wrote:To answer OP: Bring it to phones. GLES port will make every droid/ios/maemo/... user able to join. Of course pings will go high and might not be playable on tourneys, still would bring a lot new players (phone friendly servers could be a solution). Bounty posted for 50 euros at this time (http://talk.maemo.org/showthread.php?p=1309776). Possible earnings from wrapping it up for app stores - enormous. The more the game gets popularised the more you can earn.
It'd be so cool though. Like fps games on tablets, it'd be a new experience.Magi wrote:I couldn't even imagine playing tron with a touch screen, all of my what would be compromised. I'll stick to playing it on my keyboard.
I'll disagree there. Tap left to turn left, tap right to turn right. Get rid of the brake, and make the camera so that manual control is not needed. Couldn't be more intuitive, and the lack of tactile feedback is not an issue when you are absolutely sure you hit the right side of the screenMagi wrote:I couldn't even imagine playing tron with a touch screen, all of my what would be compromised. I'll stick to playing it on my keyboard.
How is it ironic? Much of the now-popular gameplay stems from the glorification of button masturbation. Is it that surprising that eliminating that factor yields the original game? Basic FFA sans zones also happens to be more conductive to hopping in for a round or two.compguygene wrote:The ironic thing is that the gameplay that would seem to work best on mobile is the gameplay that people like Phytotron, Concord, and Sine.wav have been calling for. Perhaps a mobile platform could help to bring some of this game back to its basic roots.
That's almost what I've done some years ago when I've tried to port it on my phone (iphone 3G). I've split the screen in 3 for left/brake/right + double tap for menu access ... with multitouch, even double binders can be happy. That was working pretty well (apart from too low fps, typically less than 12, and too high ping on network games, usually more than 400 ...)Z-Man wrote:I'll disagree there. Tap left to turn left, tap right to turn right. Get rid of the brake, and make the camera so that manual control is not needed. Couldn't be more intuitive (...)Magi wrote:I couldn't even imagine playing tron with a touch screen, all of my what would be compromised. I'll stick to playing it on my keyboard.