Sumobar Scoring Adjustments - Reward Aggressive Play?

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Should the scoring in sumobar be adjusted to give more points for kills and/or less for surviving?

Yes
19
36%
No
34
64%
 
Total votes: 53

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wap
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Re: Sumobar Scoring Adjustments - Reward Aggressive Play?

Post by wap »

Voted no.

It's good as it is now.
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1200
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Re: Sumobar Scoring Adjustments - Reward Aggressive Play?

Post by 1200 »

ºººº wrote:Im considering making it two zones of 8. How does that sound?
Multiple zones isn't a fair setting imo because a player that is not the most skilled can win a match without beating the more skilled players by getting more points in the noob zone near the end of a match...
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orion
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Re: Sumobar Scoring Adjustments - Reward Aggressive Play?

Post by orion »

wap wrote:Voted no.

It's good as it is now.
...and it will be until i lose. haha
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0000
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Re: Sumobar Scoring Adjustments - Reward Aggressive Play?

Post by 0000 »

We tried this in sky a bit this evening. It didn't seem to go over well.
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Metalocolypse
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Re: Sumobar Scoring Adjustments - Reward Aggressive Play?

Post by Metalocolypse »

The score changes you made this evening were a bit over the top for just trying it out.
You had 90 points for a core dump, and no points at all for conquering zones.
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1200
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Re: Sumobar Scoring Adjustments - Reward Aggressive Play?

Post by 1200 »

I think no points for conquering zone would be good to try out.
Amount of points for kills doesn't really matter because whatever it is whoever gets the most kills gonna win the match anway.
Kill point and the max score would decide how long a match takes.
But maybe it would be good to keep the kill point at 30 and the max score the same (I think 900) so that we can compare with the other scoring system for things like if rounds finish quicker, matches take longer, scoring distribution etc..
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ppotter
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Re: Sumobar Scoring Adjustments - Reward Aggressive Play?

Post by ppotter »

1200 wrote:
ºººº wrote:Im considering making it two zones of 8. How does that sound?
Multiple zones isn't a fair setting imo because a player that is not the most skilled can win a match without beating the more skilled players by getting more points in the noob zone near the end of a match...
To be able to farm the "noob zone" for points, he would have had to first kill these players that are apparently at a higher skill level.
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0000
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Re: Sumobar Scoring Adjustments - Reward Aggressive Play?

Post by 0000 »

We tried 30 point kills and 10 point zones thus morning. No one really gave much feedback.

30 point kills would take 30 kills for a win assuming no zone points which would be a bit excessive.
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vov
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Re: Sumobar Scoring Adjustments - Reward Aggressive Play?

Post by vov »

damn why am i never there when you try stuff?
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0000
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Re: Sumobar Scoring Adjustments - Reward Aggressive Play?

Post by 0000 »

If I see you in the server, I will run it again.
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Goodygumdrops
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Re: Sumobar Scoring Adjustments - Reward Aggressive Play?

Post by Goodygumdrops »

What ever happened to this? Did you give up because of all the whiny campers?
Well...I did.
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Re: Sumobar Scoring Adjustments - Reward Aggressive Play?

Post by lonewolf »

Goodygumdrops wrote:What ever happened to this? Did you give up because of all the whiny campers?
There wasn't enough support for the change. I guess the "whiny campers" won over.
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Re: Sumobar Scoring Adjustments - Reward Aggressive Play?

Post by Tobe »

I'm also still interested in this. Were there ever more practical values tried for this?
Kill = 90
Zone = 0
90 points for a kill and 0 for a zone? That is extremely ridiculous. There's nothing to stop a player who is surely about to lose at the end of a 1v1 from just driving away and giving the other player no points. That's one of many problems.
Kill = 30
Zone = 10
30 points for a kill and 10 for a zone is still far too unreasonable. Because the kill attribution factors are odd when playing sumo, zone points are still needed to be of some value.

Ideally, the point is to give the more murderous player a point advantage because it is a harder play-style, but it is not to take away the entire aspect of trying to stay in the zone. There still needs to be a reason to want to stay alive long enough to get the huge point bonus at the end of a round, otherwise it turns into a not-so-fun match of cats and dogs in a shrinking circle.

I suggest 30 points for a Kill and 50 (maybe 45) points for a Zone. It is not an over zealous change, but it still properly shifts the attention a bit away from just camping into more aggression. Although, with this point distribution, I believe it still gives the players either option: to camp it out, or kill them all.

Code: Select all

Written for a 6-man zone, but the differential is still applicable for anything larger.

(Kill = 30) [Zone = 60]
Player A kills 3 : (90) + [12 + 15 + 20 + 30     ] = 167
Player B kills PA: (30) + [12 + 15 + 20 + 30 + 60] = 167
                                      Differential = 0

(Kill = 30) [Zone = 50]
Player 1 kills 3 : (90) + [10 + 13 + 17 + 25     ] = 155
Player 2 kills P1: (30) + [10 + 13 + 17 + 25 + 50] = 145
                                      Differential = +10

(Kill = 30) [Zone = 45]
Player α kills 3 : (90) + [9 + 11 + 15 + 23      ] = 148
Player β kills Pα: (30) + [9 + 11 + 15 + 23 + 45 ] = 133
                                      Differential = +15
It seems pretty darn unfair for the player who get 3 kills and dies second to last to tie with the guy who only killed you at the very end. With a change to 50 or 45, kills become more of an incentive. Although, with the point change, a player will still need to be able to survive to get a good amount zone points, regardless of kills.
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Phytotron
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Re: Sumobar Scoring Adjustments - Reward Aggressive Play?

Post by Phytotron »

Didn't see this the first time (I usually ignore this section), but a couple wee comments.

Word wrote:So you get more points for dying early?
Did you look at the topic title and not the poll question?
dreadlord wrote:Often, people get the kill who didn't kill that player at all....

Code: Select all

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Hoax
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Re: Sumobar Scoring Adjustments - Reward Aggressive Play?

Post by Hoax »

Pretty sure this is a recurring question only a different server (emphs?) if anyone can be arsed to use the search. Dont think anything changed last time either iirc
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