Worst lag examples

Anything about how you get those awesome core-dumps, or why you don't get them...
Post Reply
User avatar
Jonathan
A Brave Victim
Posts: 3391
Joined: Thu Feb 03, 2005 12:50 am
Location: Not really lurking anymore

Worst lag examples

Post by Jonathan »

Lag is often predictable, but depending on the quality of the connection sometimes nothing is predictable at all. Post movies of the worst lag here (so not the predictable lag, not the predictable lag, not the predictable lag and not the predictable lag).
Attachments
lag0.tar.gz
This is very common for me on swampland (and they often say wd after I'm killed like that). I captured at 4 fps because the video capture utility can be slow writing to disk, although that was mainly an old version...
(560.21 KiB) Downloaded 566 times
ˌɑrməˈɡɛˌtrɑn
User avatar
Z-Man
God & Project Admin
Posts: 11717
Joined: Sun Jan 23, 2005 6:01 pm
Location: Cologne
Contact:

Post by Z-Man »

Of course, this will be much more useful if you wait for the next beta (or, for CVS users, until the recording branch is merged) and post debug recordings instead. They're smaller and contain much more useful information.
User avatar
Jonathan
A Brave Victim
Posts: 3391
Joined: Thu Feb 03, 2005 12:50 am
Location: Not really lurking anymore

Post by Jonathan »

I'll probably do that once I merge/start from scratch and it's in the next beta. But for now I do it like this (I chose a bunch of PNGs because there are not too many and it's probably most portable... I could include a QT movie referring to them).
ˌɑrməˈɡɛˌtrɑn
User avatar
Joe
Core Dumper
Posts: 161
Joined: Fri Aug 27, 2004 6:11 am
Location: C eh N eh D eh
Contact:

Post by Joe »

Question: Why do the bikes in your game show up with head lights??? or is that what the position box used to be?
User avatar
wrtlprnft
Reverse Outside Corner Grinder
Posts: 1679
Joined: Wed Jan 04, 2006 4:42 am
Location: 0x08048000
Contact:

Post by wrtlprnft »

The headlights need activation, you need to change a file when compiling armagetron. But they don't appear to work for anyone exept Jonathan due to some weird graphic card issues...
There's no place like ::1
User avatar
Jonathan
A Brave Victim
Posts: 3391
Joined: Thu Feb 03, 2005 12:50 am
Location: Not really lurking anymore

Post by Jonathan »

You just need ARB_fragment_program support.
User avatar
Joe
Core Dumper
Posts: 161
Joined: Fri Aug 27, 2004 6:11 am
Location: C eh N eh D eh
Contact:

Post by Joe »

and that is???
User avatar
Jonathan
A Brave Victim
Posts: 3391
Joined: Thu Feb 03, 2005 12:50 am
Location: Not really lurking anymore

Post by Jonathan »

I.e. you need both an Armagetron version compiled with headlights and an OpenGL renderer that supports the extension ARB_fragment_program.
User avatar
Joe
Core Dumper
Posts: 161
Joined: Fri Aug 27, 2004 6:11 am
Location: C eh N eh D eh
Contact:

Post by Joe »

oh kay.... so where do i get one of those thingers
Grogen
Posts: 9
Joined: Mon Feb 13, 2006 4:16 am

Post by Grogen »

Joe wrote:oh kay.... so where do i get one of those thingers
When it comes down to it Joe, it will depend on how new your video card is. If your video card supports pixel shaders (Im guessing above above ps.1.4??) than the driver provided by your gfx card manufacturer should support it.

Not saying that there doesnt exist a OpenGL driver that will simulate the fragement program in software, but this might be quite taxing on your game performance.

Basically ARB extensions are a way that OpenGL has added interfaces to new features of graphics hardware without having to bring out a new version of OpenGL.

http://www.opengl.org/documentation/extensions/

Even if the current version of the OpenGL supports the features natively I suspect you can still use the extensions because OpenGL is backward compatible.
If we knew what we were doing it wouldn't be research
User avatar
Joe
Core Dumper
Posts: 161
Joined: Fri Aug 27, 2004 6:11 am
Location: C eh N eh D eh
Contact:

Post by Joe »

now explain that to me again but think as if your talking to someone who pretty much only knows where the power button is. cuz i sure dont get it and it may just be a waiste of ur time telling me
Post Reply