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Did all the cycles move in sync with one another?
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- Iron Maiden
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- Iron Maiden
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- Jonathan
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I found it before I told you. It prevented client crashes. How are views related to walls? (too lazy to find out)z-man wrote:There's the maximal number of 4 views hardcoded in the eWall code.
I crashed the ring server twice. The hexatron server didn't crash when I attempted to kill my framerate with 16 views and bots.Did just the client crash or was the server affected, too?
ˌɑrməˈɡɛˌtrɑn
Views are a bit of dead end concept; once, when there was only the internal camera, there was some sort of visibility test in place, and the view kept track of the visibility of the wall for the different players. Now, it's pretty much unused. It still links the viewport to the wall, though.
The Ring server was running 0.2.7.0 before you killed it, so I suppose it died on the old (and fixed) reference count overflow bug. You should restrict your testing to known test servers, I suppose crashing popular servers is not a good way to make friends
The Ring server was running 0.2.7.0 before you killed it, so I suppose it died on the old (and fixed) reference count overflow bug. You should restrict your testing to known test servers, I suppose crashing popular servers is not a good way to make friends

- Jonathan
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I know... but I didn't expect that adding views (to do it all in one client) could crash the server. But probably 16 views including bots are not such a good idea anyway.
What made it worse was that after I lost the connection I put it back on 1 view because I suspected that my 16-view code somehow did it. When the server was back up again I went in to look what actually happened, but the client reverted to old settings (CVS around 0.2.7.2.pre1 which my client is based on rereads config files when you enter a server?), crashing the server again.
What made it worse was that after I lost the connection I put it back on 1 view because I suspected that my 16-view code somehow did it. When the server was back up again I went in to look what actually happened, but the client reverted to old settings (CVS around 0.2.7.2.pre1 which my client is based on rereads config files when you enter a server?), crashing the server again.

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