Alpha Project
Re: Alpha Project
I'm glad you find the rules nice
Yay!
My system is Windows. I installed teamviewer just now and I also have WinSCP installed as well. I would appreciate all your help compguygene
So what time do you think we should meet up?
Yay!
My system is Windows. I installed teamviewer just now and I also have WinSCP installed as well. I would appreciate all your help compguygene
So what time do you think we should meet up?
Re: Alpha Project
Z-Man, while I was testing out a new mode, I got an error message on my console messages. You think this would be a problem?
Re: Alpha Project
Does it happen often or was it just once? If it's recurring, yeah, chances are you're doing something nasty to the grid datastructures you shouldn't be doing. Or are you just using unusual arena sizes?
If it was just once, meh, ignore it. It shouldn't be happening, but floating point quantum fluctuations can be weird sometimes.
Of course, if you can reproduce it with regular code (sty+ct counts), go ahead and send a debug recording, I'll try to fix it then.
If it was just once, meh, ignore it. It shouldn't be happening, but floating point quantum fluctuations can be weird sometimes.
Of course, if you can reproduce it with regular code (sty+ct counts), go ahead and send a debug recording, I'll try to fix it then.
Re: Alpha Project
It keeps occurring ever match although idk why...
Maybe because the arena size is:
Maybe because the arena size is:
Code: Select all
SIZE_FACTOR 8
Re: Alpha Project
Yeah, could be. There are bits in the relevant code that have difficulties with large sizes (I'll be fixing that now). Does it need to be so big?
Re: Alpha Project
Ya!
It's Hyper Fast Track, taking fast track to the extreme with high speed and all.
Anyway, can anyone read this new mode I thought of making and tell me if it's possible?: http://alphaproject.au.tc/index.php?top ... 315#msg315
It's Hyper Fast Track, taking fast track to the extreme with high speed and all.
Anyway, can anyone read this new mode I thought of making and tell me if it's possible?: http://alphaproject.au.tc/index.php?top ... 315#msg315
- INW
- Reverse Outside Corner Grinder
- Posts: 1950
- Joined: Tue Jul 07, 2009 4:10 pm
- Location: Charlotte, NC, USA
Re: Alpha Project
Instead of having the size_factor to 6 to whatever map you are using, why not create your own square, or whatever shape grid that may be, at a larger size?
Re: Alpha Project
Na... I'm not very good when it comes to knowing where the points of the maps are...
Re: Alpha Project
Um.. here's the fixed description of the mode: http://alphaproject.au.tc/index.php?top ... 315#msg315
Re: Alpha Project
Wouldn't make a difference anyway.INW wrote:Instead of having the size_factor to 6 to whatever map you are using, why not create your own square, or whatever shape grid that may be, at a larger size?
But it's not a big problem. It's just an indication that something has gone slightly unexpected when determining where a cycle currently is, there is recovery code still after that.
Re: Alpha Project
Ah people i'm curious...
I've signed up a few people for my ~AP~ team in the CTF Brawl 14 and am still going to be trying to get more players to join.
I was wondering if I could lend one of my project servers for brawl? Is that possible?
I've signed up a few people for my ~AP~ team in the CTF Brawl 14 and am still going to be trying to get more players to join.
I was wondering if I could lend one of my project servers for brawl? Is that possible?
Re: Alpha Project
Also, can someone explain why the --input (in the 0.2.9-sty+ct_alpha_r762) isn't working...
This is how my code is written:
start.sh
server.sh:
script.sh:
This is how my code is written:
start.sh
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#!/bin/bash
loc="/home/arma/loverboy/alpha1/"
server=$loc"server/"
logs=$server"logs/"
cmd=$server"cmd.txt"
ladderlog=$loc"var/ladderlog.txt"
case $1 in
start)
echo "Starting Server Immediately!"
screen -dmS sfw_server ./server.sh
screen -dmS sfw_script ./script.sh
;;
stop)
echo "Stopping Server Immediately!"
echo "EXIT" >> $cmd
echo "EXIT" >> $ladderlog
sleep 1
screen -S sfw_server -X quit
screen -S sfw_script -X quit
rm -rf $logs"sfw_server.log"
rm -rf $logs"sfw_script.log"
;;
esac
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#!/bin/bash
loc="/home/arma/loverboy/alpha1/"
tron=$loc"bin/armagetronad-dedicated"
server=$loc"server/"
vardir=$loc"var/"
log=$server"console.log"
ladderlog=$loc"var/ladderlog.txt"
cmd=$server"cmd.txt"
mkdir $server"logs"
screen -S sfw_server -X logtstamp on
screen -S sfw_server -X logfile $server"logs/"sfw_server.log
screen -S sfw_server -X log on
while true; do
$tron --vardir $vardir --input $cmd >> $log
echo "======================== Server Restarting ========================" >> $log
sleep 5
done
Code: Select all
#!/bin/bash
loc="/home/arma/loverboy/alpha1/"
ladderlog=$loc"var/ladderlog.txt"
cmd=$loc"server/cmd.txt"
mkdir $server"logs"
screen -S sfw_script -X logtstamp on
screen -S sfw_script -X logfile $server"logs/"sfw_script.log
screen -S sfw_script -X log on
tail -n0 -f -s 0.01 $ladderlog | php ./script.php >> $cmd
Re: Alpha Project
dlh said he fixed the --input problem so im happy about it
Now i found another problem when I was playing my mode "Kill Or Be Killed" (K.K). I was trying to use: but apparently it didn't work. Strange I thought and tried 0.01 but no change. I did 1 and still not working. I kept dying without coming back to life...
Now i found another problem when I was playing my mode "Kill Or Be Killed" (K.K). I was trying to use:
Code: Select all
RESPAWN_TIME 0.1
Re: Alpha Project
Well I've been improving my mode Close Combat Shootout (CCS) so have a RPG type of style in it. Currently you can have a lot of levels and you can use certain commands at a certain level.
Currently, people can use /bombs to release 8 balls for the team (4 one team, 4 other team) and you've gotto dodge them until they disappear over time. Once used, each player will have to wait 40 seconds before recharge completes.
Now for the levels... they can be more than 100. Currently each player gains 12.5 exp for every player they kill. Everyone will get default level 1 with 50 exp to reach. As you reach new level, the exp you need to reach will increase by 50. It gets tough as you go higher. Currently, only /bombs is the only one currently available but more will be coming soon
This does sound something similar to Happy Fun Time but using that style, I'm trying something weird for my CCS to get people interested.
Currently, people can use /bombs to release 8 balls for the team (4 one team, 4 other team) and you've gotto dodge them until they disappear over time. Once used, each player will have to wait 40 seconds before recharge completes.
Now for the levels... they can be more than 100. Currently each player gains 12.5 exp for every player they kill. Everyone will get default level 1 with 50 exp to reach. As you reach new level, the exp you need to reach will increase by 50. It gets tough as you go higher. Currently, only /bombs is the only one currently available but more will be coming soon
This does sound something similar to Happy Fun Time but using that style, I'm trying something weird for my CCS to get people interested.