Of course, if done right, then each player should also have the ability to customize their cycle.

I didn't realize this. I've recently been playing with object textures off and notice a difference. Knowing this, I think I've set myself a new, challenging goal -- to make the smallest textures which are still attractive. Of course, this will mostly be for my benefit since my "new" computer can't even load my old moviepacks due to memory restrictions. Now to make some time...Z-Man wrote:...the cycle textures are duplicated for each cycle, that's 1 MB per cycle for 512x512x32 bit, and that for each cycle once or twice, that's all 32 MB of low end mobile GPUs gone on a crowded server.
Clearly, we can't have that! I'll see what I can do.sinewav wrote:It's hurting my creativity.
Quit trying to copy people and do what Madonna told you to do: Express yourself.sinewav wrote:I need an art director. How far removed from the aesthetic of both movies do we need to be? Are we looking for something totally modern looking, like HALO, or something vintage? I've actually got a theme that looks really good, but it just looks like "Tron." I doesn't look like "Armagetron" so I'm probably not going to submit it here (just my moviepack thread at a later date). I guess I'm having a hard time breaking away from the look of this game.
Charles Wright & the Watts 103rd Street Rhythm Band told me first!Lucifer wrote:Quit trying to copy people and do what Madonna told you to do: Express yourself.