that's the best one i could find. the sound can be heard somewhere around 3.15 (but there are more lightcycle levels of course)
edit: Z-Man you should watch the bit at 7.05 (cycles can collide frontally

Thanks. But that's how I grabbed the old sample, though not from that video but from the MAME emulation of the TRON game. The problem is, the explosion is mixed with the cycle engine. I used a notch filter to punch it out for the moviepack, but that takes all the bite out of it. The proper way would be to take a sample of the cycle engine, invert it, then lay it over the explosion sample to remove the engine using phase cancellation. I just don't have to tools right now to do that. I'll see if I can come up with something later today.Word wrote:that's the best one i could find.
Do you have them all? I bet if I looked around I could have found them. Then I wouldn't get the "joy" of doing it myself?Misery wrote:Oh man. I wish I could of seen this sooner, Sine. I could of saved you the headache.
Please share! I would rather play against AI than most of the players here. The AI don't talk./dev/null wrote:I know how to make lethal ai, it involves a bit of variable grabbing though.
Except in debug mode, when they do...sinewav wrote:The AI don't talk.