Not a clone, but the same host/admin with different location and colors.
Also, I've got settings worked out for FlagFort II. I'll put it up next week and see if anyone likes it better. I'm actually trying to add more elements of both CTF and Fort. The new physics are a combination of each, and the new map is linear with modified flag/base sizes. It's like taking all the things I think are great about the two game modes and really mashing them up so every element is touched in an appropriate way.
I also want to bring in some elements I like from deathmatch servers, including Bebop and MudPuddle. I'd really like to see the FlagFort gameplay "transform" from zone-based to raw cycle-fights more often.
Flag Fortress
Re: Flag Fortress
My point is based on experience playing there. How else would I be able to comment on the subject?compguygene wrote:Played there yet, sylla? It's really easy to be a backseat driver and say that.
The Halley's comet of Armagetron.
ps I'm not tokoyami
ps I'm not tokoyami
Re: Flag Fortress
Base score 100 + Bonus of 300 for 4 or 5 players + no Malus for version mismatch or >100ms ping. I think the formula is documented... somewhere.Phytotron wrote:And how it and those others got a score of 400 is still beyond me.
Re: Flag Fortress
Oh look, I found it. In a thread where I'm complaining about the server browser yet again. How predictable, haha.Z-Man wrote:Base score 100 + Bonus of 300 for 4 or 5 players + no Malus for version mismatch or >100ms ping. I think the formula is documented... somewhere.Phytotron wrote:And how it and those others got a score of 400 is still beyond me.

Re: Flag Fortress
Got it. Tested last night and it's pretty much how I envisioned it. The CTF element was missing from previous FlagFort versions and now that's back in a big way. However, regular CTF players will find this server rather alien. I don't know if this will be successful or not because I might be dividing between the two games so closely that no one can relate to it. But what I do know is, 3v3 in FlagFort2 is pretty intense.sinewav wrote:Also, I've got settings worked out for FlagFort II. I'll put it up next week and see if anyone likes it better.
The only thing I can't quite figure out is what team colors I want.
Re: Flag Fortress
Ok, done. Some people love it right away, others are warming up to it slowly. No one thinks it sucks. There have been several people interested in tournaments already, but that seems a little premature. But I might, at least, try to organize some serious matches. There are a lot ideas and strategy that carries over from the other two, but this is really it's own game now, which is what I wanted with the first one.
Re: Flag Fortress
love it.
fortress capturing can be quite hard especially with the game being 3vs3. but it happens every once in awhile(usually when a team doesn't have a third player or two players are attacking.)
in attacking i could definitely feel both the ctf physics and sumo physics. ctfs no brake makes camping(if you get stuck in a tight place) harder because you cant slow your self down as easy.
i like how the enemy can't take the flag without spawning you(unless your base has been taken)
also how if your base is taken over your can still keep playing and take theirs, suicide to prevent enemy flag captures, or get their flag to prevent flag caps.
like it better than fort and sumo.
also this is just my opinion but the ctf physics feel more prevalent and overall like the game. good job sine.
on a side note, phytotron do you play arma? i never see you with that name or have even seen anyone hinting toward you being you.
fortress capturing can be quite hard especially with the game being 3vs3. but it happens every once in awhile(usually when a team doesn't have a third player or two players are attacking.)
in attacking i could definitely feel both the ctf physics and sumo physics. ctfs no brake makes camping(if you get stuck in a tight place) harder because you cant slow your self down as easy.
i like how the enemy can't take the flag without spawning you(unless your base has been taken)
also how if your base is taken over your can still keep playing and take theirs, suicide to prevent enemy flag captures, or get their flag to prevent flag caps.
like it better than fort and sumo.
also this is just my opinion but the ctf physics feel more prevalent and overall like the game. good job sine.
on a side note, phytotron do you play arma? i never see you with that name or have even seen anyone hinting toward you being you.
- Phytotron
- Formerly Oscilloscope
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Re: Flag Fortress
Yup.F0RC3 wrote:on a side note, phytotron do you play arma?
Go figure.i never see you with that name
Re: Flag Fortress
I'm going to use the server for something else. Leaving the settings here for another time.
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