OK, so that explains the formula, but still, does it make sense? I don't think so. If all I care about is how many players are in there, I'll sort by 'Users.' If all I care about is the ping, I'll sort by that. And if I want some optimum combination, I can just sort by one or the other and look. Obviously, at least a partial intent of the score bias is to automate that last bit.Z-Man wrote:Base score 100 + Bonus of 300 for 4 or 5 players + no Malus for version mismatch or >100ms ping. I think the formula is documented... somewhere.Phytotron wrote:And how it and those others got a score of 400 is still beyond me.
But, how many people actually choose a server based on any of that alone, or even primarily? Question is, should the score bias be something impersonal—it's the server browser's score, not yours—or personal? I think the latter. That's also the most intuitive understanding of it, if one doesn't know what the formula is (and who does, besides the 3-4 of us now discussing it).
So how about ditching that and basing the score on things like how often one selects a server and how long they remain in there. That can be logged, can't it? A bonus for it being bookmarked. Perhaps even a bonus each time a "mate" is located in a server. If there's ever any implementation of some deeper sorting, categorizing, browser tree, whatever, what one prefers there could enter into it as well. Again, just brainstorming, but criteria like that.
And if it's not implied there, the score should be determined cumulatively and stored over time, not just on each load of the browser.
Eh?