Gonzap wrote:Rofl Olive. Just lololol. So you don't like their tactic... right..
Look at this hypocrite bitch, you made the exact same point a few days ago. Boohoo I can't cut any defense now the ladle is boring I'm not playing anymore!
I dont have time to reply on any vote in every thread. Idc about the café tournament as much as the ladle, which is why I didnt find it worth replying to. Furthermore, the player abundance in the 8v8 situation encourages such sort of play, and makes it easier to execute. They did a good job implementing the tactic, I never opposed that, nonetheless I believe I'm free to comment. Why am I even justifying myself...
I think SP thought thru and played their tactic pretty well - i liked it. It also shows that the skill of teamwork can be more important then individual skill of players
Btw @unk.team & PRU: how was the uNk server? Should we add it for futur ladles?
This is very similar to a post I made back when playfortress was up, the trend I stated still continues. We've reached the peak of the attacking/aggressive play style and now the defense is starting to take over again.
Here's the post I made:
A decent amount of time has passed since the three consecutive ladle wins of Speeders, where we saw conservative step defenses and tactical holing begin to become prevalent in average ladle play. The defensive side of a team was definitely more powerful and important then the attacking side in this brief period of time. We saw the old methods of attacking, using speed to cut the defender, diminish, and be replaced by shrinking defenders, killing sweepers, and then holing. The introduction of the no-point hole, soon before Ladle 33, focused most attacking squads on eventually performing a no-point hole on the defense, and quickly ganking the zone. The game itself revolved around this concept for a good amount of time.
As we got closer to today, however, I believe that the way competitive fort games are starting to revert back to their old tactics and strategies, in a way. Could this be a sign that fortress tactics can be cyclical? Look at the change in defensive strategies. The top defenses in the game no longer use a step defense, but a defense based off the plain square around the zone. Defenders are usually more aggressive now, and are more willing to expand. As the fortress community as a whole becomes more skilled, we also see attackers begin to cut defenders much more, even in ladle situations. The average playing ability of a fortress player has improved greatly since the beginning of the year, and many are able to succeed in risky attacks a majority of the time. Attackers actually attack at this point rather than killing sweepers and holing every round. I’ve also seen some players begin to revert back to normal holes rather than the no-point alternative. Good holing situations may arise during a round, and it is up to two attackers to quickly react and hole. A majority of the time, this small window of opportunity is only big enough for a regular hole.
yeah, i find that europeans tend to be better at attacking too. Then again, I wonder if that has anything to do with 90% of casual fortress taking place in european servers.
13 of the top 60 in arma-skill are Americans (gridstats, G5's Mega Fort pro). That beats any other country's number, but I feel things like this are often portrayed as "USA vs Europe".
PokeMaster wrote:yeah, i find that europeans tend to be better at attacking too. Then again, I wonder if that has anything to do with 90% of casual fortress taking place in european servers.
yeah. it's a lot easier to attack a cycle that's actually there than the tip of a lag-o-meter and the end of a tail that's slightly ahead of the end of the tail you see.