Combined views/multiple cameras
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- Dr Z Level
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Combined views/multiple cameras
I don't do graphics stuff, so I have no idea how easy/complex this would be...
Except for the transparent "minimap", everything here would be easy on the rendering side. But it would be hell to design the UI that allows you to select what is displayed in which viewport
A bit of this is already possible: Just select "Three players, version b" as viewport layout and give viewport 1 and 2 to spectators with the default camera settings you want. Voila!
A bit of this is already possible: Just select "Three players, version b" as viewport layout and give viewport 1 and 2 to spectators with the default camera settings you want. Voila!
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- Dr Z Level
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- Dr Z Level
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- Joined: Sun Mar 20, 2005 4:03 pm
- Location: IM: luke@dashjr.org
<view>z-man wrote:Except for the transparent "minimap", everything here would be easy on the rendering side. But it would be hell to design the UI that allows you to select what is displayed in which viewport
__<camera mode="smart" x="0" y="0" width="100%" height="100%" />
__<camera mode="map" x="90%" y="80%" width="10%" height="10%" /> <!-- leave bottom 10% for HUD -->
</view>
That won't overlay the side-mirrors on top of the main camera.z-man wrote:A bit of this is already possible: Just select "Three players, version b" as viewport layout and give viewport 1 and 2 to spectators with the default camera settings you want. Voila!
Another design idea I just thought of would be a fullscreen internal with overlayed left/right mirrors and a 'behind-you' mirror in the center. Like a car, in a way.
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- Dr Z Level
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- Dr Z Level
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- Joined: Sun Mar 20, 2005 4:03 pm
- Location: IM: luke@dashjr.org
Well, I was specifying width/height in percentages which should be reasonable for most aspect rations.z-man wrote:True. Next problem: How would this interact with the regular multiplayer splitscreen mode? Will even smaller views be spawned? How will the layout of the views with non-standard aspect ratio be handled, then?
As for multiplayer, I can't handle the smaller windows anyway unless they're on a very large screen... All the ideas I proposed have a "main camera" which is fullscreen with stuff on top of it, so it shouldn't be any *worse*.
- Sabarai
- The Former Man of Cheese
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I think it takes away the dying when you're glancing I think you are supposed not to know where your enemies are, and else you will have to glance... it takes a certain risk with it to glance so it's not always wise to check your enemies and this takes the whole effect away...
Of course, that's just how I see it...
Of course, that's just how I see it...