Word wrote:yeah, your opponent will be surprised when they can grind the whole time without having to split. your position 2 is simply too slow, and if you send 3/4 to help him I'm certain you'd get the same result. not to mention that your def is damaged twice as much as normally if one of your mates dies. two weak sides = fail
nobody needs to use a center attack here when he can enter the zone from all other sides.
Why is pos. 2 too slow, he grinds, can block or center...
And why is def damaged twice when someone dies? I'd think it would be damaged half as we already have a sweep who blocked late center attacks and both sides of a "normally" attacking team.
They can't grind through, since one is def, one will split off anyway to sweep, at least one to the side where the bunch is coming from their left. Probably one to seal the center, 2-3 actually grinding through - not enough to torp and gank quickly.
Word wrote:And you give away your own chance to decide the round with a working center attack.
furthermore, it can't be difficult to outgrind this little barrier ("close"), even if 3/4/5/6 lock it once more you can just use the new gaps above it (analogous to a normal center attack). they can try to lock all these gaps but that will again result in them being too slow to block their opponents. At the same time the def is probably too fast to close its circle in a proper way if it really tries not to leave any gaps.
Exactly the way you want the enemy team to attack, "this" team can attack, too. except it does not end in a corner like them (which is outside the def, too

). Thank you, you've saved me the time to explain this.
If the close and sweep job is done right, the enemy team would have to sacrifice 2 players to get into the zone
In my opinion, you have not understood it, really.
Edit: thanks, sylla, mixed that up, sorry
