There are some things we have to organize better; we need to have clear guidelines for forfeits and such, but of course we need teams that don't drop out after the first small problem occurs. Some clans didn't have the chance to take part there so they don't know all the 'drama' resulting from it. I hope that these clans realize that losing some matches is the price they have to pay in order to get better. This league depends on every team's commitment.
Here's the old page. Can we use this site again (that question is mainly directed at Concord because he's the one that started it - i don't know if the structure of the site was one of the reasons that people didn't like the FPL)?
Concord wrote:Each month, each team is responsible for completing two matches. if the matches are not played, both teams are penalized. these matches can be played at anytime but must be in a FPL server. The server is only used for FPL, its locked down other times. The teams must notify league admins before the match is played, that it is being played. "Before" could mean irc 3 minutes beforehand, the league admin then unlocks the server for play. The server is only available for matches because there will be a full ladder of player statistics (ctwf style). Matches are 20 minute time limit, 7v7.
Perhaps we can even use a script to get the scores updated automatically, that's what Flex suggested last time. I don't know about the current state of this, i'll try to get more info. I think we should simplify the sign up and challenge process, and we need more transparent rules for server mods and admins so they don't mess everything up whenever they interfere (and of course, we will need servers). At the same time we have to ensure that all players have read and agreed on the rules.
IMO we need another rule for the starting time so that nobody complains afterwards that he hasn't been notified properly and didn't take the match seriously because of that.
Here's the old cfg:
http://crazy-tronners.com/resource/Conc ... ss/fpl.cfg
And I like what PsYkO proposed:
We didn't need a lot of servers last time, 2 for each continent should be enough. Tourneys like the Fort Cup or the WST are a nice diversion, but i doubt they ever help anyone of us to win a Ladle. We could also think about making the seeds of the Ladle dependent on the League's result so that the teams have a true benefit from their efforts.PsYkO wrote:Some other options (lets call to it a vote since it is the most important question)
...
My personal favorite... ONE MATCH @ 30 min, with the chat time @ 0. Alternates between 1 match and 2 matches per month.
So Speeders will play 1 match in sept, 2 matches in oct, 1 match in november, 2 matches in december. If you had 7 teams, everyone would play everyone ONE time and then seeds would be handed out.
Speeders are highest so they have a bye first round. Then from there work it like an 8 team bracket until the final (all of these matches can be played within one month...so a team tentatively will play 3 matches...The finals would be on a scheduled date, hopefully the last sunday in the month. That way the first and second round would not interfere with the ladle.
Total time = 5 months. Possibility of two seasons/year with a break of 1 month in between each season