3D Armagetronad
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I finally read something that helped me figure out how to do that. The changed code is on SVN. Reasonable settings for me are EYE_DISTANCE 0.02 and START_FOV_1 40 (who is so close to their screen that it fills up 90 degrees?) Sorry, no screenshots, the ones i made are all in grayscale due to some mixup with the color matrix.Jonathan wrote:Try skewing:Code: Select all
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Re: 3D Armagetronad
Hi all
I looked around for a 3d driver for arma, or something like that .... and i found/got the info about the camera_eye family in the beta 3 versions.
I test it out and found it funny and then i want to play it with a friend at home. For that we conect my computer with my 16:9 plasmaTV via vga cable. We could fight in 2d with no problems at all. But when i set the distance over 0 i only got the red camera eys pictures on the TV ......
I try to edid it with other colors, like green or blue or cyan. Nothing helped, only one cam eye with one color. Only when i use color 7 (r+g+b) i got all colors but not in 3d, just 1 cam eye
can anyone tell me why it is so?
I looked around for a 3d driver for arma, or something like that .... and i found/got the info about the camera_eye family in the beta 3 versions.
I test it out and found it funny and then i want to play it with a friend at home. For that we conect my computer with my 16:9 plasmaTV via vga cable. We could fight in 2d with no problems at all. But when i set the distance over 0 i only got the red camera eys pictures on the TV ......
I try to edid it with other colors, like green or blue or cyan. Nothing helped, only one cam eye with one color. Only when i use color 7 (r+g+b) i got all colors but not in 3d, just 1 cam eye
can anyone tell me why it is so?
"The sky above the port was the color of television, tuned to a dead channel." from William Gibson - Neuromancer
Strip away the technology, the jacking in, the cyberspace decks, the body modifications, and the black markets from Neuromancer, and you'll find camouflaged ghosts, demons, gods, zombies, vampires, evil magicians, voodoo priests, and golems. (Wes Unruh)
Strip away the technology, the jacking in, the cyberspace decks, the body modifications, and the black markets from Neuromancer, and you'll find camouflaged ghosts, demons, gods, zombies, vampires, evil magicians, voodoo priests, and golems. (Wes Unruh)
Re: 3D Armagetronad
It could be that the technique used for compositing the images is not supported by the driver. It's using masks. The safer, but slower, way would be to render the two views into two textures and then combine them.
Re: 3D Armagetronad
Out of curiosity, this topic was created around 3 years ago. Was armagetron a completely different dimension back then? Is today's game considered '2d' or '3d' ?

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Re: 3D Armagetronad
Armagetron has always been a 2D game rendered in 3D.-Ratchet- wrote:Out of curiosity, this topic was created around 3 years ago. Was armagetron a completely different dimension back then? Is today's game considered '2d' or '3d' ?
Re: 3D Armagetronad
And when people say '3D' nowadays, they usually mean stereoscopic 3D, not the plain old regular perspective projection, which arma has always used.