3D Armagetronad

What do you want to see in Armagetron soon? Any new feature ideas? Let's ponder these ground breaking ideas...
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Jonathan
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Post by Jonathan »

OpenGL supports stereo in that form with a single rendering context. From a programmer's POV it's mostly a matter of setting it up (in addition to what wrtl did), but SDL (the library we use to hook into the system) seems to lack support at first glance.
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Post by ender »

man. thats cool.
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wrtlprnft
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Post by wrtlprnft »

Jonathan wrote:Try skewing:

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I finally read something that helped me figure out how to do that. The changed code is on SVN. Reasonable settings for me are EYE_DISTANCE 0.02 and START_FOV_1 40 (who is so close to their screen that it fills up 90 degrees?) Sorry, no screenshots, the ones i made are all in grayscale due to some mixup with the color matrix.
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Re: 3D Armagetronad

Post by Berserker »

Hi all

I looked around for a 3d driver for arma, or something like that .... and i found/got the info about the camera_eye family in the beta 3 versions.
I test it out and found it funny and then i want to play it with a friend at home. For that we conect my computer with my 16:9 plasmaTV via vga cable. We could fight in 2d with no problems at all. But when i set the distance over 0 i only got the red camera eys pictures on the TV ......
I try to edid it with other colors, like green or blue or cyan. Nothing helped, only one cam eye with one color. Only when i use color 7 (r+g+b) i got all colors but not in 3d, just 1 cam eye

can anyone tell me why it is so?
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Z-Man
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Re: 3D Armagetronad

Post by Z-Man »

It could be that the technique used for compositing the images is not supported by the driver. It's using masks. The safer, but slower, way would be to render the two views into two textures and then combine them.
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Ratchet
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Re: 3D Armagetronad

Post by Ratchet »

Out of curiosity, this topic was created around 3 years ago. Was armagetron a completely different dimension back then? Is today's game considered '2d' or '3d' ?
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Re: 3D Armagetronad

Post by Luke-Jr »

-Ratchet- wrote:Out of curiosity, this topic was created around 3 years ago. Was armagetron a completely different dimension back then? Is today's game considered '2d' or '3d' ?
Armagetron has always been a 2D game rendered in 3D.
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Re: 3D Armagetronad

Post by Z-Man »

And when people say '3D' nowadays, they usually mean stereoscopic 3D, not the plain old regular perspective projection, which arma has always used.
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